Advances in Intelligent Systems and Computing 1134
Michael E. Auer Hanno Hortsch
Panarit Sethakul Editors
The Impact of the 4th Industrial
Revolution
on Engineering Education
Proceedings of the 22nd International Conference on Interactive
Collaborative Learning (ICL2019) –
Volume 1
Advances in Intelligent Systems and Computing
Volume 1134
Series Editor
Janusz Kacprzyk, Systems Research Institute, Polish Academy of Sciences, Warsaw, Poland
Advisory Editors
Nikhil R. Pal, Indian Statistical Institute, Kolkata, India
Rafael Bello Perez, Faculty of Mathematics, Physics and Computing, Universidad Central de Las Villas, Santa Clara, Cuba
Emilio S. Corchado, University of Salamanca, Salamanca, Spain Hani Hagras, School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK
LászlóT. Kóczy, Department of Automation, Széchenyi István University, Gyor, Hungary
Vladik Kreinovich, Department of Computer Science, University of Texas at El Paso, El Paso, TX, USA
Chin-Teng Lin, Department of Electrical Engineering, National Chiao Tung University, Hsinchu, Taiwan
Jie Lu, Faculty of Engineering and Information Technology, University of Technology Sydney, Sydney, NSW, Australia
Patricia Melin, Graduate Program of Computer Science, Tijuana Institute of Technology, Tijuana, Mexico
Nadia Nedjah, Department of Electronics Engineering, University of Rio de Janeiro, Rio de Janeiro, Brazil
Ngoc Thanh Nguyen , Faculty of Computer Science and Management, Wrocław University of Technology, Wrocław, Poland
Jun Wang, Department of Mechanical and Automation Engineering, The Chinese University of Hong Kong, Shatin, Hong Kong
The series“Advances in Intelligent Systems and Computing”contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing such as: computational intelligence, soft comput- ing including neural networks, fuzzy systems, evolutionary computing and the fusion of these paradigms, social intelligence, ambient intelligence, computational neuro- science, artificial life, virtual worlds and society, cognitive science and systems, Perception and Vision, DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics including human-machine teaming, knowledge-based paradigms, learning para- digms, machine ethics, intelligent data analysis, knowledge management, intelligent agents, intelligent decision making and support, intelligent network security, trust management, interactive entertainment, Web intelligence and multimedia.
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Michael E. Auer
•Hanno Hortsch
•Panarit Sethakul
Editors
The Impact of the
4th Industrial Revolution on Engineering Education
Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL2019) – Volume 1
123
Editors
Michael E. Auer
Carinthia University of Applied Sciences Villach, Austria
Hanno Hortsch
Technische Universität Dresden Dresden, Germany
Panarit Sethakul
King Mongkut’s University of Technology North Bangkok
Bangkok, Thailand
ISSN 2194-5357 ISSN 2194-5365 (electronic) Advances in Intelligent Systems and Computing
ISBN 978-3-030-40273-0 ISBN 978-3-030-40274-7 (eBook) https://doi.org/10.1007/978-3-030-40274-7
©Springer Nature Switzerland AG 2020
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Preface
ICL2019 was the 22nd edition of the International Conference on Interactive Collaborative Learning and the 48th edition of the IGIP International Conference on Engineering Pedagogy.
This interdisciplinary conference aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences in interactive collaborative learning and engineering pedagogy.
ICL2019 has been organized by King Mongkut’s University of Technology North Bangkok from September 25 to 27, 2019, in Thailand.
This year’s theme of the conference was “The Impact of the 4th Industrial Revolution on Engineering Education.”
Again outstanding scientists from around the world accepted the invitation for keynote speeches:
• Xavier Fouger, Senior Director, Learning Centers and Programs, Dassault Systemes–Learning Experience. Speech title:Learning Centers,a Tidal Wave in Shaping the Workforce of the Future
• Doru Ursutiu, Manager of Center for Valorization and Transfer of Competence,
“Transylavania” University of Brasov, Romania. Speech title: Affective Education and New Technologies starting from Music Therapy to Engineering Education!
• Stefan Vorbach, Professor at Graz University of Technology, Graz, Austria.
Speech title: The Importance of Entrepreneurship Education for University Graduates
• Aditad Vasinonta, Deputy-Director General, Office of Industrial Economics, Ministry of Industry, Thailand
In addition, an invited speech has been given by
• David Guralnick, Kaleidoscope Learning, USA. Speech title: Creative Approaches to Online Learning Design
v
Furthermore,five very interesting workshops have been held:
• Methodologies To Build Conceptual Questions For Assessing Important Misconceptions In Engineering-Related Areas
• Getting Ready for IT Program Accreditation in Europe: the Euro-Inf Standard
• Introduction to Modus Toolbox™IDE Using PSoC® 6 MCUs
• Authentic Learning Strategies to Develop Engineering Competencies for the Twenty-First Century
• Employing Accreditation Requirements to Build Engineering Leadership Components in the Curriculum
Since its beginning, this conference is devoted to new approaches in learning with a focus on collaborative learning and engineering education. We are currently witnessing a significant transformation in the development of education. There are at least three essential and challenging elements of this transformation process that have to be tackled in education:
• The impact of globalization and digitalization on all areas of human life
• The exponential acceleration of the developments in technology as well as of the global markets and the necessity offlexibility and agility in education
• The new generation of students, who are always online and do not know to live without Internet
Therefore, the following main themes have been discussed in detail:
• Interactive and Collaborative Learning
• New Learning Models and Applications
• Research in Engineering Pedagogy
• E-Learning and Distance Learning
• Problem and Project-Based Learning
• Course and Curriculum Development
• Knowledge Management and Learning
• Real-World Learning Experiences
• Evaluation and Outcome Assessment
• Computer-Aided Language Learning
• Vocational Education Development
• Technical Teacher Training
As submission types have been accepted:
• Full Paper, Short Paper
• Work in Progress, Poster
• Special Sessions
• Round Table Discussions, Workshops, Tutorials
All contributions were subjected to a double-blind review. The review process was very competitive. We had to review nearly 570 submissions. A team of about 275 reviewers did this terrific job. Our special thanks to all of them.
vi Preface
Due to the time and conference schedule restrictions, we could finally accept only the best 166 submissions for presentation.
Our conference had again more than 200 participants from 38 countries from all continents.
ICL2020 will be held in Tallinn, Estonia.
Michael E. Auer Panarit Sethakul Hanno Hortsch ICL General Chairs
Preface vii
Committees
General Chair
Michael E. Auer CTI Frankfurt/Main, Germany
Honorary Advisors
Teravuti Boonyasopon KMUTNB, Thailand Somrerk Chandra-Ambhon KMUTNB, Thailand
Hans J. Hoyer George Mason University, Fairfax, VA, USA Viacheslav Prikhodko Moscow Technical University, Russia Suchart Siengchin KMUTNB, Thailand
Pairote Stirayakorn KMUTNB, Thailand Saowanit Sukparungsee KMUTNB, Thailand
Krishna Vedula University of Massachusetts Lowell, USA
ICL2019 Conference Chairs
Hanno Hortsch (IGIP President)
Dresden University of Technology, Germany Panarit Sethakul KMUTNB, Thailand
International Chairs
Samir A. El-Seoud The British University in Egypt, Africa Neelakshi Chandrasena
Premawardhena
University of Kelaniya, Sri Lanka (Asia) Alexander Kist University of Southern Queensland,
Australia/Oceania
ix
Alaa Ashmawy American University Dubai, Middle East David Guralnick Kaleidoscope Learning, New York, USA
(North America)
Technical Program Chairs
Bandit Suksawat KMUTNB, Thailand
Wattana Kaewmanee KMUTNB, Thailand Sebastian Schreiter IAOE, France
Workshop and Tutorial Chair
Barbara Kerr Ottawa University, Canada
Special Session Chair
Andreas Pester Carinthia University of Applied Sciences, Austria
Publication Chairs
Somkid Saelee KMUTNB, Thailand
Sebastian Schreiter IAOE, France
Publicity Chairs
Wittawat Tipsuwan KMUTNB, Thailand Panita Wannapiroon KMUTNB, Thailand Nattakan Utakrit KMUTNB, Thailand
Awards Chairs
Prachayanun Nilsuk KMUTNB, Thailand Teresa Restivo University of Porto, Portugal
Local Arrangement Chairs
Charun Sanrach KMUTNB, Thailand
Pichet Sriyanyong KMUTNB, Thailand
Exhibition Chair
Titipong Lertwiriyaprapa KMUTNB, Thailand
x Committees
Conference Treasurer
Somsak Akatimagool KMUTNB, Thailand
Secretary
Suchanya Posayanant KMUTNB, Thailand
Senior Program Committee Members
Samir Abou El-Seoud The British University in Egypt George Ioannidis University of Patras, Greece
Eleonore Lickl College for Chemical Industry, Vienna, Austria Andreas Pester Carinthia University of Applied Sciences, Austria Tatiana Polyakova Bauman Moscow State Technical University,
Russia
Doru Ursutiu Transylvania University of Brasov, Romania Axel Zafoschnig Ministry of Education, Austria
Program Committee Members
Alexander Soloviev MADI, Moscow, Russia
Christian Guetl Graz University of Technology, Graz, Austria Christos Bouras University of Patras, Patras, Greece
Cornel Samoila Transylvania University of Brasov, Brasov, Romania
Demetrios Sampson University of Piraeus, Piraeus, Greece Despo Ktoridou University of Nicosia, Nicosia, Cyprus Hants Kipper Tallinn University of Technology, Tallinn,
Estonia
Herwig Rehatschek Medical University of Graz, Graz, Austria Igor Verner Technion, Haifa, Israel
Imre Rudas Obuda University, Budapest, Hungary Istvan Simonics Obuda University, Budapest, Hungary
Ivana Simonova University of Hradec Kralove, Hradec Kralove, Czech Republic
Jürgen Mottok OTH Regensburg, Regensburg, Germany Martin Bilek University of Hradec Kralove, Hradec Kralove,
Czech Republic
Matthias Utesch Technical University of Munich, Munich, Germany
Monica Divitini NTNU, Gløshaugen, Norway
Nael Barakat The University of Texas at Tyler (UT Tyler), TX, USA
Committees xi
Pavel Andres Czech Technical University in Prague, Czech Republic
Rauno Pirinen Laurea University of Applied Sciences, Vantaa, Finland
Santi Caballé Universitat Oberta de Catalunya, Barcelona, Spain
Teresa Restivo Universidade de Porto, Porto, Portugal Tiia Rüütmann Tallinn University of Technology, Tallinn,
Estonia
Sarmad Ahmed Shaikh Karachi Institute of Economics and Technology, Pakistan
xii Committees
Contents
Interactive and Collaborative Learning
Successful Embedding of Virtual Lectures in Medical Psychology Education in Order to Improve Teacher-Student Interactivity
and Collaboration . . . 3 Herwig Rehatschek, Franziska Matzer, Christian Vajda,
and Christian Fazekas
Increasing College Student Engagement with Digital Media
and a Dedicated Space: An Exploratory Approach . . . 16 Delia Perez-Lozano and Luis Rocha-Lona
Modeling the Behaviors of Participants in Meetings for Decision
Making Using OpenPose . . . 27 Eiji Watanabe, Takashi Ozeki, and Takeshi Kohama
Distance Interactive Collaborative Training for Future Teachers . . . 39 Venera Viktorovna Korobkova, Larisa Alexandrovna Kosolapova,
Margarita Alexandrovna Mosina, Anna Illarionovna Sannikova, and Natalya Vladimirovna Tarinova
Analysis of Student Members’Attitudes on Out-of-Curriculum Science Communication Activities and Resultant
Educational Effects. . . 50 Makoto Hasegawa
Mobile Apps (EnglishListening and 6 Minutes English)
and the Listening Skill . . . 60 Valeria Mendoza, Ana Vera-de la Torre, and Cristina Páez-Quinde
Infret: Enhancing a Tool for Explorative Learning of Information
Retrieval Concepts. . . 67 Aleksandar Bobić, Christopher Cheong, Justin Filippou, France Cheong,
and Christian Guetl
xiii
Mobile Learning of Mathematics Games to Enhance
Problem-Solving Skill. . . 79 Pallop Piriyasurawong and Supparang Ruangvanich
Combining the Imagineering Process and STEAM-GAAR Field
Learning Model to Create Collaborative Art Innovation. . . 91 Wannaporn Chujitarom and Pallop Piriyasurawong
Designing Online Learning Activities for Collaborative Learning
Among Engineering Students. . . 101 Anuradha Peramunugamage, H. Uditha W. Ratnayake,
Shironica P. Karunanayaka, and Rangika U. Halwatura Work-in-Progress: Reducing Social Loafing in Information
Technology Undergraduate Group Projects. . . 111 S. M. Uthpala Prasadini Samarakoon and Asanthika Imbulpitiya
Poster: Development of Communication Skills for Future Engineers. . . 119 Guzel Rafaelevna Khusainova, Adelina Erkinovna Astafeva,
Liliya Rustemovna Gazizulina, Gulnaz Fakhretdinova, and Julia Yurievna Yakimova
A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game
for Nurse Training. . . 125 Catherine Pons Lelardeux, Michel Galaup, Herve Pingaud,
Catherine Mercadier, and Pierre Lagarrigue Poster: Multilingualism as a Means of Students’ Technocommunicational Competence Forming
at Engineering University. . . 137 Ekaterina Tsareva, Roza Bogoudinova, Leisan Khafisova,
and Gulnaz Fakhretdinova
Extracurricular Activities in Engineering College and Its Impact
on Students’Tolerance Formation. . . 143 Gulnaz Fakhretdinova, Liudmila Dulalaeva, and Ekaterina Tsareva
Video Games and Their Correlation to Empathy. . . 151 Ossy Dwi Endah Wulansari, Johanna Pirker, Johannes Kopf,
and Christian Guetl
Proposal of an Interactive IPTV Platform to Improve the Quality
of Service of E-learning Platforms . . . 164 Ulrich Hermann Sèmèvo Boko, Bessan Melckior Dégboé, Samuel Ouya,
and Gervais Mendy
xiv Contents
Impact of Zeroconf Protocol on Distance Learning . . . 172 Massamba Seck, Baboucar Diatta, Samuel Ouya, Gervais Mendy,
and Bessan Degboe
Contribution to Improvement of Distance Learning Based
on Zeroconf Protocol and an Interactive IPTV . . . 182 Massamba Seck, Baboucar Diatta, Samuel Ouya, Gervais Mendy,
and Kokou Gaglou
Virtual and Augmented Reality in Science Teaching and Learning. . . . 193 Charilaos Tsichouridis, Marianthi Batsila, Dennis Vavougios,
and George Ioannidis
Proposal of the Objective Function of Trust for the Dynamic
Delegation and Automatic Revocation of Roles . . . 206 Jeanne Roux Ngo Bilong, Adam Ismael Paco Sie, Gervais Mendy,
Cheikhane Seyed, Samuel Ouya, Papa Samour Diop, and Djiby Sow Using Active Learning Integrated with Pedagogical Aspects to Enhance Student’s Learning Experience in Programming
and Related Concepts. . . 218 Asanthika Imbulpitiya, Nuwan Kodagoda, Anjalie Gamage,
and Kushnara Suriyawansa
Collaboratively Learning and Developing a Tool Kit
for GPS Anti-jamming. . . 229 Syed Masaab Ahmed, Muhammad Zain Ul Abiden,
Muhammad Minhaj Arshad, and Sarmad Ahmed Shaikh Engineering Slam as a Project of Popularizing Sciences
and Engineering Competencies. . . 240 Zulfiya Kadeeva, Alla A. Kaybiyaynen, Olga Lisina, and Elena Turner
Accessible Portal for School-Age Blind, as a Tool to Improve
Social Skills . . . 246 Betty Armijo-Moreta, Javier Sánchez-Guerrero,
Víctor Hugo Guachimbosa, and Willyams Castro-Davila Transnational Learning, Teaching, Training Activities
for B-CAPP Project . . . 256 Rafik Absi, Ikram El Abbassi, Moumen Darcherif, Bisera Karanovic,
Gordana Nikolic, Anna Stamouli, Fabian Gomez, and Mattheos Kakaris
Active Learning - Competency Development Strategy . . . 267 Olga Yurievna Khatsrinova, Olga Seliverstova, Julia Khatsrinova,
Ekaterina Tarasova, and Svetlana Barabanova
Contents xv
Applying Collaborative Methodological Solutions Around
Students in Higher Education . . . 277 György Molnár and Katalin Nagy
The Development of C&A Technique for Learning Management to Enhance Instructional Media Creation Skills in a Cloud-Based
Learning Environment for Undergraduate Students . . . 288 Kanitta Hinon
New Learning Models and Applications
Method of Thematic Immersion in the Information Educational Environment as a Tool for the Formation and Assessment
of Professional Competence of Future Engineering Teachers. . . 301 Tetiana Bondarenko, Denys Kovalenko, Nataliia Briukhanova,
and Vasyl Iagupov
Education of IoT-Engineering in Austrian Vocational
Secondary Schools . . . 309 Andreas Probst, Manfred Grafinger, Gabriele Schachinger,
and Reinhard Bernsteiner
Mobile Applications and Their Influence
in the Cognitive Flexibility. . . 319 Cristina Páez-Quinde, Víctor Hernández-Toro,
Santiago Velasteguí-Hernández, and Xavier Sulca-Guale
M-learning as Support Tool in the Diffusion of the Traditional
Food: Case Study Ambato. . . 327 Cristina Páez-Quinde, Francisco Torres-Oñate, Maria-Fernanda Viteri,
and María-Emilia Porras
Backward Design with Virtual Learning Ecosystem Model
to Enhance Design Thinking and Innovation . . . 336 Chananchida Chunpungsuk, Pallop Piriyasurawong,
and Pinanta Chatwattana
Educational and Career Guidance Cloud-Based System
to Improve Learning Outcomes . . . 346 Hosam Farouk El-Sofany and Samir A. El-Seoud
The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design
Educational Environment. . . 358 Yu-Hung Chien, Hsien-Sheng Hsiao, Yu-Shan Chang, and Chun-Kai Yao
xvi Contents
Engineering Education: Elite Training
at a Technological University. . . 366 Olga Yurievna Khatsrinova, Ekaterina Nikolaevna Tarasova,
Lyubov’Vasilievna Ovsienko, Sergey Vladimirovich Yushko, and Mansur Floridovich Galikhanov
Poster: Development of Faculty Competences in Online Teaching. . . 376 Gulnara Fatykhovna Khasanova and Mansur Floridovich Galikhanov
Student Relationship Management Using Business Intelligence
Model to Enhance Student’s Leadership in 21st Century. . . 382 Chanin Tungpantong and Pallop Piriyasurawong
WebQuests: From an Inquiry-Oriented Instruction to the Connectivist Approach to Science Teaching
for the 21stCentury Learners . . . 395 Charilaos Tsichouridis, Marianthi Batsila, Dennis Vavougios,
and Anastasios Tsihouridis
Management of Learning and Teaching Activities in Promoting
Practical Skills for Industrial Electronic Education . . . 406 Kanokwan Ruangsiri and Somsak Akatimagool
Analysis Dropout Situation of Business Computer Students
at University of Phayao . . . 419 Pratya Nuankaew, Wongpanya Nuankaew, Kanakarn Phanniphong,
Rerkchai Fooprateepsiri, and Sittichai Bussaman
Inventive for Teaching Braille Writing Begins. . . 433 Yupin Suppakhun and Peerasak Serikul
Innovative Technical Drawing Simulation Application for Higher-Order Thinking Skills in Teaching and Learning
of Technical Graphic Communication for Upper Secondary School. . . . 446 Mohd Amir Abdul Latip, Shaharuddin Md Salleh,
and Aminah Binti Idrus
A Development of Instructional Model Based on Work-Integrated Learning for New Generation of Graduates: Case Study
of Fujikura Electronics (Thailand) Ltd.. . . 456 Kitchar Chaithanu, Pinit Nuangpirom, and Kanokwan Ruangsiri
A Unified Concept of Element-Joint Model for Applied
Mathematics with Structural Mechanic Engineering Education. . . 469 Sacharuck Pornpeerakeat and Pasin Plodpradit
Conceptual Framework on League Learning Management . . . 480 Anutchai Chutipascharoen and Soradech Krootjohn
Contents xvii
Methodology for the Production of Learning Objects Enriched
with Augmented Reality by University Students . . . 492 Wilma Lorena Gavilanes López, Blanca Rocio Cuji,
Javier Vinicio Salazar Mera, and Maria JoséAbásolo
The Application of Equilibrium Equations Matrix with Stiffness
Method for Statically Indeterminate Structural Analysis. . . 503 Sacharuck Pornpeerakeat and Arisara Chaikittiratana
Student Engagement Through Community Building . . . 516 Teresa L. Larkin
Time Analysis of Teaching and Learning Method Based
on LOVE Model. . . 528 Athakorn Kengpol, Nitidetch Koohathongsumrit, and Warapoj Meethom
Research in Engineering Pedagogy
Correlation Between Systems Thinking and Abstract Thinking
Among High School Students Majoring in Electronics. . . 541 Aharon Gero, Aziz Shekh-Abed, and Orit Hazzan
Measuring Students’Device Specific Competencies Using
an Eye-Tracking Study on Oscilloscopes . . . 549 Mesut Alptekin and Katrin Temmen
Using Active Learning Methods Within
the Andragogical Paradigm . . . 566 Svetlana V. Barabanova, Nataliya V. Nikonova, Irina V. Pavlova,
Rozalina V. Shagieva, and Maria S. Suntsova
Project Interdisciplinarity in Legal Students Education
of Technological University . . . 578 Svetlana V. Barabanova, Natalia V. Kraysman, Timofey G. Makarov,
Larisa G. Schurikova, and Fyodor G. Myshko
The Needs-Oriented Approach of the Dresden School
of Engineering Pedagogy and Education . . . 589 Diego Gormaz-Lobos, Claudia Galarce-Miranda, Hanno Hortsch,
and Steffen Kersten
Cybertraining: Activities and Time Scheduling. A Case Study. . . 601 Dorin Isoc and Teodora Surubaru
Psychological and Pedagogical Problems of Beginning Lecturers
and Postgraduate Students at Engineering University . . . 614 Elena B. Gulk, Tatyana A. Baranova, Victor N. Kruglirov,
Anastasia V. Tabolina, and Pavel Kozlovskii
xviii Contents
Adaptation of Professional Engineering Training to the Challenges
of Modern Digital Production . . . 623 Ludmila V. Juravleva, Vadim A. Shakhnov, and Andrey I. Vlasov
A Development of Cognitive Tools to Enhance Problem–Solving in Basic Microcontroller Learning for Electrical
Engineering Students. . . 634 Kitti Surpare and Kanokwan Klinieam
Poster: Intensive Learning Technologies as a Trend
in Education Digitalization. . . 644 Anna V. Aksyanova, Svetlana V. Barabanova, Natalia V. Kraysman,
Vladimir V. Nasonkin, and Nataliya V. Nikonova
Development of the Engineering University Students’Ecological
Competence Based on the Project Method. . . 650 Petr N. Osipov, Alisher I. Irismetov, Elena Klemyashova,
and Leisan Khafisova
International Network Conference as an Efficient Way to Integrate
Universities and Businesses in the Context of Digital Economy . . . 663 Sergey V. Yushko, Mansur F. Galikhanov, Svetlana V. Barabanova,
Alla A. Kaybiyaynen, and Maria S. Suntsova
Development of Research-Based RRSDI Learning Model
for Telecommunication Engineering Education . . . 674 Nattapong Intarawiset, Sivadol Noulnoppadol, Rattapon Jeenawong,
and Somsak Akatimagool
A Development of Instructional Package Using Problem-Based
Learning for Power System Transients . . . 684 Phanuphon Siriwithtayathanakun and Pichet Sriyanpong
A Study on Pupils’Motivation to Pursue a STEM Career. . . 696 Georg Jäggle, Munir Merdan, Gottfried Koppensteiner,
Wilfried Lepuschitz, Alexandra Posekany, and Markus Vincze The Impact of Alternative Assessments in Assessing the Seventh
Component of the Washington Accord’s Knowledge Profile . . . 707 Peck Loo Kiew, Chia Pao Liew, Marlia Puteh, and Kim Geok Tan
Engineering Education over the Course of Time . . . 719 Oliver Michler, Paul Schwarzbach, and Robert Richter
Flipped Classroom and Serious Games as a New Learning Model
in Experimental Sciences at the University. . . 731 Lynda Ouchaouka, Kamal Omari, Mohammed Talbi,
Mohamed Moussetad, Najat El Amrani, and Lahoucine Labriji
Contents xix
Poster: Development and Implementation of Electronic Applications
Based on Arduino Platform for a First Basic Course. . . 740 Francisco David Trujillo-Aguilera, Elidia Beatriz Blázquez-Parra,
Antonio Palomares Vigil, and Teresa Marín Bao Problem and Project Based Learning
Poster: Design of PBL Educational Program in Collaboration
with Printing Company . . . 749 Akiyuki Minamide and Kazuya Takemata
Poster: Design of an Educational Program for Freshmen Before Practicing Project Based Learning: Utilization
of Digital Storytelling. . . 755 Kazuya Takemata and Akiyuki Minamide
Challenge Based Learning in the 4IR: Results on the Application of the Tec21 Educational Model in an Energetic Efficiency
Improvement to a Rustic Industry. . . 760 Juan Manuel Reyna-González, Alicia Ramírez-Medrano,
and Jorge Membrillo-Hernández
Problem-Based Learning (PBL) in Engineering Education
in Sri Lanka: A Moodle Based Approach . . . 770 Anuradha Peramunugamage, Hakim A. Usoof, W. Priyan S. Dias,
and Rangika U. Halwatura
Expanding STEM to the Suggestion of STE-SAL-M;
A Cross-curricular Approach to Primary Education Science
Teaching and Learning . . . 781 Charilaos Tsichouridis, Marianthi Batsila, and Dennis Vavougios
Poster: Creative, Mental, and Innovation Competences Formation n Engineering Education: Systemic Pattern of Labor Productivity
Increase in Industry. . . 793 Lev V. Redin and Mansur F. Galikhanov
Project Activities in Technical Institutes as a Mean of Preparing
Students for Life and Professional Self-determination . . . 800 Anastasia V. Tabolina, Marina V. Olennikova, Dmitrii V. Tikhonov,
Pavel Kozlovskii, Tatyana A. Baranova, and Elena B. Gulk Engineering Project-Based Learning Model Using Virtual Laboratory Mix Augmented Reality to Enhance Engineering
and Innovation Skills. . . 808 Wanwisa Wattanasin, Pallop Piriyasurawong, and Pinanta Chatwattana
xx Contents
The Method of Formation of the Students of the Engineering
University Competence to Innovative Professional Activity . . . 818 Olga Yurievna Khatsrinova, Mansur Floridovich Galikhanov,
and Julia Khatsrinova
A Project-Centric Learning Strategy in Biotechnology. . . 830 Seshasai Srinivasan, Amin Reza Rajabzadeh, and Dan Centea
A Problem Solving Based Approach to Learn
Engineering Mathematics. . . 839 Nasim Muhammad and Seshasai Srinivasan
Poster: The Usage of Open Educational Resources and Practices
in Training Engineers for the IT Sector. . . 849 Gulnara Fatykhovna Khasanova and Renat Nazipovich Zaripov
Work-in-Progress: Industry 4.0 Production Line
for Educational Use . . . 855 Robert Hauß, Gabriele Schachinger, and Gerald Kalteis
Teaching Based on Challenges: Academic Impact
in the Industrial Networks Class . . . 861 Virgilio Vásquez López, Luis Mauro Ortega Gonzalez,
and Agustin Vázquez Sánchez
The Use of the Project-Based Learning in the Study of the Course
of Mathematical Analysis. . . 871 Svetlana Vladimirovna Rozhkova, Irina Georgievna Ustinova,
Olga Vitalievich Yanuschik, and Igor Vladimirovna Korytov
A Systematic Approach to Implementing Complex Problem Solving
in Engineering Curriculum . . . 880 Chia Pao Liew, Siti Hawa Hamzah, Marlia Puteh, Shahrin Mohammad,
and Wan Hamidon Wan Badaruzzaman
Improvement of Pre-service Teachers’Professional Competencies
Using DAPOA Project-Based Learning . . . 892 Pichit Uantrai and Somsak Akatimagool
Chat-Interviews as a Means to Explore Students’Attitudes and Perceptions on Developing Video Games with Unity
in Computer Science Classes . . . 903 Oswald Comber, Renate Motschnig, and Hubert Mayer
Interventions to Enhance Multinational Collaborative Projects
as a Project-Based Learning Experience . . . 915 Ivan Enrique Esparragoza, Jorge Rodriguez, and Maria J. Evans
Contents xxi
Engineering Education Through the Eyes of a Young Specialist:
Information for Consideration. . . 924 Olga Yurievna Khatsrinova, Alexander Troitsky, Julia Khatsrinova,
and Weronika Bronskaya
Learning Modules for Visual-Based Position Tracking and Path
Controlling of Autonomous Robots Using Pure Pursuit. . . 934 Supod Kaewkorn
‘Learning by Competing’. . . 946 Shashikant Annarao Halkude and Dipali Dilip Awasekar
Author Index. . . 957
xxii Contents
Applying Collaborative Methodological Solutions Around Students in Higher
Education
György Molnár(&)and Katalin Nagy
Department of Technical Education, Budapest University of Technology and Economics, Budapest, Hungary
{molnar.gy,nagy.k}@eik.bme.hu
Abstract. During the digital transformation and digitalisation period, the transformation of the entire education system can be observed, which focuses on new, collaborative and technology-based learning, which makes the application of its effective learning environment increasingly visible. In this type of modern educational environment, with the expansion of the information and digital society, and with the development of new community learning spaces, we can continuously improve our professional competencies. Meanwhile, the informal learning and peer-to-pear learning, is gaining more and more prominence. On the one hand, our research is based on case studies, shared experiences of the teacher candidates in our institution, and on the basis of qualitative structured interviews with the students concerned. The authors would like to use the conclusions drawn from these in the curriculum development and content renewal of mentor teachers and teacher candidates.
Keywords: Collaboration
MentoringInformal learningLearning from each otherTeacher trainingDigitization1 Introduction
Due to the need of permanent learning brought on by the continuous changes per- ceivable in the economic and social sphere of the information society the outlines of the pedagogical paradigm change become more and more visible. The respective impact concerns not only the transformation of the roles and tasks of teachers, but the specific structure of training schemes.
The phenomena of digital transformation and overall digitalization generates the full modification of the educational sphere [1] leading to new, collaborative and technology-based learning [2] relying on an effective learning environment [3–7]. The given modern educational environment, the expansion of the information and digital society, and the formation of new community learning spaces call for the continuous development of professional competences. At the same time the need for peer learning, that is, informal learning among students involved in the educational process gains an increasing role [8].
©Springer Nature Switzerland AG 2020
M. E. Auer et al. (Eds.): ICL 2019, AISC 1134, pp. 277–287, 2020.
https://doi.org/10.1007/978-3-030-40274-7_28
The Department of Technical Education operating a Teacher Training Centre at the Budapest University of Technology and Economic Sciences aims to integrate such new learning forms into the training of students enrolled in engineering and economics education programs. Such new approaches help us to monitor and test the emerging tendencies in education on a continuous basis and students are given an opportunity to find the optimal teaching and learning forms as well. We emphasize the collaborative and cooperative learning schemes during which“while learning takes place via mutual interaction between students and teachers, the existing connection network facilitating interaction plays a significant role as well.”[8] Such a feature plays a crucial role in our training profile. The respective student groups ranging between 50–100 candidates enrolled on an annual basis include two types of learners. In-service vocational edu- cation teachers with several years of experience frequently coupled with a professional background in the business and economics sphere and those with no teaching expe- rience at all. Accordingly, we built our research on the hypothesis that differing learning habits require different learning environments as well. It was interesting to observe the changing expectations of learner-centred task distribution and the sup- porting role of the teacher on the part of today’s net generation. Consequently, an educational approach based on information and communication technology is essential as teachers familiar with such applications can integrate these devices and procedures in the learning process while motivating students and helping them to recognize the importance of learning. Therefore, the knowledge of such educational technology is indispensable for prospective teachers of economics and engineering, and the given background can be acquired only if they learn themselves.
In our study we provide a survey of training methods and applications supporting the learning effort of our students. We have assessed their views on the respective utility and operational features along with the given methods promoting intragroup knowledge sharing.
At first we present an overview of the most important digital device systems promoting cooperation and collaboration. The given interactive digital services and quiz engines facilitating shared work were selected due to their high popularity at home and abroad as well. Furthermore, such Web 2.0 applications can easily be learned in a short time as they do not require previous knowledge or special skills. Moreover, based on the adaptation of European Union recommendations including the DigComp framework systems short term training programs aimed at the improvement of teachers’ digital skills were launched in Hungary. Said programs were developed according to a domestically elaborated digital competence framework system [12–14].
Collaborative and cooperative learning
“While collaborative learning results in realization of shared objectives, in case of cooperative learning the given goals appear on the individual level. Collaboration is an organized, synchronized activity aimed at the formation and maintenance of a per- spective promoting the solution of a mutually shared problem. In case of group learning the group members participate in the problem solving effort on a mutual basis, task division or distribution is spontaneous and the given roles can be changed according to the type of knowledge component contributed to the specific work process. Conversely, cooperative learning takes place at the level of the individual learner, students work on 278 G. Molnár and K. Nagy
a given theme by themselves and the respective learning outcomes and consequences are presented on an individual basis as well.”[9,10].
1.1 Group Work
Students work on a topic and they present the acquired information individually on their own, then the given information is processed in a shared manner in front of the group. Consequently, students can gain access to each other’s knowledge and the continuously available new information calls for continuous interaction as well [11].
The ideal group size is 3 to 4 members who can be selected in a variety of ways resulting in homogeneous or in-homogenous groups. Interactive group work can be performed by the following Web 2.0 services:
1.2 Plickers (https://www.plickers.com)
The establishment of a voting system via a mobile telephone operated by the teacher.
The use of Plickers greatly simplifies immediate evaluation. Teachers need only a mobile device and students use a printed white sheet identifiable by a pictogram. When answering the teacher’s questions, they raise the sheet and turn it toward him.
Depending on the given answer the pictogram can be turned in 4 directions (A, B, C, or D). One disadvantage is that it can only be used in case of multiple choice tests.
The temporary break in connection and the resulting inability to reach the Internet is a frequent problem in schools. The AR-based Plickers offers a solution via turning the classroom into an interactive location without students using their phones or requiring Internet connection.
In order to test the system, it is enough to register at the website and after estab- lishing one or more classes and potentially entering the names of students the appli- cation can be downloaded on to a smart phone. Having printed the answer sheets, the system is ready for testing. It is easy to use as the teacher asks a question with four potential answer options. In response each student raises their answer card turned to display the letter representing the appropriate answer. After starting the application, a camera records the answers and the teacher can see each student’s replies. At the same time the results are available at the Plickers website. Thus the respective answers can be projected for the whole class to see, and exporting options are available as well.
1.3 Menti (https://www.mentimeter.com;https://www.menti.com)
The Mentimeter is a presentation software enabling students to answer questions via the help of a code. The method does not require any instalment or adjustment as students can use their own laptops, tablets, or smart phones. The respective results can be shown in real time, but it is possible to hide them until everyonefinishes answering.
Furthermore, there is no need for documentation or additional administration as the results are automatically saved by the webpage and they can be downloaded later as well.
The software helps the teacher in making the lessons interactive via surveying the opinions of students regarding a given question or issue. Moreover, it can also be used Applying Collaborative Methodological Solutions Around Students 279
as a formative evaluation device. Another option is establishing a ranking order among the members of the class if they identify themselves by name before answering.
Additionally, the system is suitable for preparing a traditional presentation and can help in the compilation of interactive word clouds too.
1.4 Wiki
The system enables students to construct their own knowledge networks and connect various webpages.
“In case of cooperative learning this system helps students to take notes and share them with other learners. Furthermore, the teacher provides an outline for the concept or conceptual system to be discussed while allowing students to explain or define the given components in order to enable them to freely select the topic they will be in charge of. The given system can function as a work or management surface in case of collaborative learning, group, or class projects. The topic to be processed during the specific tasks incrementally increases while the means and intensity of publication or dissemination of the respective material dynamically vary. Consequently, each learner has the same role. Teachers and students can not only expand the content, but can attach data collections to the given pages along with providing feedback or making notes. The system is also suitable for teachers to prepare their own lecture notes and due to the crosslinking feature instructors can cite or make references to each other’s websites.”[10].
1.5 Blog
The blog is such a system in which one, or less frequently, several authors or bloggers disseminate their publications according to a chronological order. Readers are provided an opportunity to reflect on or make comments to the given entries
The use of blogs in cooperative learning: a group of learners establish a knowledge base by the use of their own blogs while the teacher is in the role of the supporter or motivator of the learning process. The use of blogs in collaborative learning: the instructor makes blog writing and offering comments concerning a specific theme a requirement for passing a given course. Teachers can write blogs themselves and require students to follow it or make comments.
1.6 Media Sharing Applications
Such services facilitate the publication of media content (picture, video, sound etc.) uploaded by users to a previously restricted group depending on a given case. While such applications motivate the user to creative work via the production of the given media component, they function as substantial knowledge bases.
The use of media sharing applications in case of cooperative learning: the teacher identifies themes and students collect respective media components to be shared within the group. The use of media sharing applications in case of collaborative learning:
arranging an exhibition or gallery of class work utilizing the given media. The par- ticipants can comment or analyse each other’s work and the discussion can be 280 G. Molnár and K. Nagy
moderated or managed by the teacher. Surfaces created in this manner can promote creativity.
Other uses:
• collections established by the teacher or other professionals can support media sources or references to the given lessons;
• shared media can promote visual education efforts;
• instructional materials including demonstration videos placed on such surface can promote distance learning, independent content creation, and processing.
The following is such a concrete application.
1.7 Padlet (https://padlet.com) -https://en.linoit.com/
The Padlet is a virtual wall to which virtual paper slips can be attached. Such slips could include videos, pictures, simple text, or even Learning Apps tasks. The wall can be shared with learners so they can work on the given tasks at home. Furthermore, differentiated learning activities and anonymous use options are available as well. In addition, the wall facilitates gamification, as students can select from assignments to be solved. The application also makes the collection of the ideas of learners and col- leagues in a given topic and question possible. Students only need a smart device and they can take notes on-line, and sharing can take place via QR code or link. Unfor- tunately, this application is not free of charge anymore, only three pages are available without a fee [15].
The most frequent user options provided by the Padlet are:
• Brainstorming
• Question bank
• On-line student portfolios
• Conceptual maps
• Exit ticket
2 Community Bookmarks
These options allow the user to save the addresses of webpages into a list for avail- ability of content he considers important in the future. Each component of the book- mark can be labelled with key terms facilitating a grouping effort. The book mark collection receives a community role when we share them with others. Consequently, the shared bookmarks and the respective labels form a large, mutually usable set enabling the user to identify the websites marked by the given label. Compared to the use of search engines information acquisition can become easier this way. At the same time, we canfind users interested in similar topics. Therefore, it is recommended to follow or monitor such collections as it facilitates obtaining up-to-date information.
The use of bookmarks in cooperative learning: students and the teacher sharing their own bookmarks can help each other in obtaining information via using the resulting content during a project work. The use of bookmarks in collaborative learning: the Applying Collaborative Methodological Solutions Around Students 281
teacher establishes a bookmark set of a given theme by the help of learners, thereby constructing the reference register of a given theme. The labels help in the catego- rization of the specific sources. The bookmarks related to the given subject can be shared with the learners thereby establishing a reference knowledge base. One such specific application is the Symbaloo.
2.1 Symbaloo (https://www.symbaloo.com)
The Symbaloo is a webpage for the collection of links facilitating individual learning routes. It is suitable for the creation of digital bookmarks regardless of the given search engine. One’s favourite links can be found via any computer and the links can be shared as well.
Links to frequently used or essential webpages or web 2.0 applications should be built in a digital tile on the opening pages.
All favourite webpages are automatically synchronised with the smart phone, or the tablet after downloading the Symbaloo application and registering.
It is very easy to operate, and favourite websites or applications can be added by one click. The links can be grouped into a digital tile according to location, colour and/or pages, or themes. Its favourable appearance is coupled with an ability to create an attractive webmix or emphasizing links and topics. Students will enjoy the webmix to be used during project or class work. Students can be provided superfast access to websites via sharing the link in e-mail or on social media surfaces (Fig.1).
3 Applications Constructing Conceptual or Cognitive Maps
Conceptual maps describe the given concepts and the respective connection system.
Cognitive maps depict a thought system built around a central idea. By the help of web- based conceptual map and cognitive map preparation programs communityfigures can be elaborated and participants can construct the given maps together.
Fig. 1. Symbaloo. Source: author’s own compilation 282 G. Molnár and K. Nagy
The use of such devices in cooperative learning: students prepare conceptual maps on their own and later share it with the group.
• The use of such devices in collaborative learning: the teacher identifies a topic and the groups prepare the respective conceptual map.
• The teacher shares the previously prepared map with the students or assigns additional task based upon the givenfigure.
3.1 RSS Channels
RSS channels help users to read the content of the given websites without actually visiting the specific pages. Various channels can be collected on a uniform surface to be grouped according to different criteria later. Consequently, users are notified of any change in a given website without the need to visit it. Such contents can be shared with others on a common surface and if needed comments can be added. While they cannot be used for collaborative or cooperative work directly on their own, they can support group efforts in an indirect manner.
A few examples of their use:
During group work including wiki-based uploading of content members of the group can be immediately notified of the changes related to the project work, teachers can publish crucial information concerning the arrangement or content of the given courses. Relevant articles obtained from different channels can be shared by learners and students as well. Furthermore, both teachers and learners can recommend channels to the group for the purpose of sharing knowledge.
Naturally the abovementioned equipment or devices are only samples from a wide variety available. These tools can be used either on their own or in a mixed manner.
Below maintaining a somewhat distant perspective (not on device level) I will intro- duce a few methods motivating learning and utilizing either cooperative or collabo- rative approaches.
3.2 Project Work
During project work students can prepare unique products, services, or outcomes via a realistic, lifelike activity. A good project evokes student interest and proves to be significant and rewarding. Projects usually are inspired by questions and lead to further questions or issues promoting research. The teacher initiates the project, provides assistance in launching the effort,finding resources and in interpreting the respective results. It is crucial that students feel an ownership of the project. During implemen- tation students can use web 2.0 devices and the outcomes can include wiki-type results, blogs, or diverse forms of media repositories. Project goals can be realized either on cooperative and collaborative foundations whose distinctions we have discussed earlier.
Applying Collaborative Methodological Solutions Around Students 283
3.3 Students Teaching Each Other
Community-based learning is one of the most advantageous forms of teaching and knowledge acquisition. This approach helps to improve student confidence, reinforces a positive attitude toward the given subject and the work effort in general. Teachers have to inspire students to share their knowledge with each other via the various sharing applications. At the same time in addition to sharing teachers have to allow students to become each other’s tutor as they should not rely solely on the teacher for assistance but help each other via the solution of tasks and problems. While only knowledge is shared among the students the type of learning is considered cooperative, collaborative learning requires mutual mentoring or tutoring.
3.4 Cooperating Groups
Thefirst tasks are usually assigned by the teacher and the groups will gradually reach the independent problem identification and solution stage. Teachers play a crucial role in this process as after the identification or presentation of a specific problem they enable students to find questions and the respective solutions in a more complex manner. This method promotes interaction and cooperation among students with var- ious backgrounds, the integration of their peers coping with learning disabilities, and the development of a cooperative problem solving strategy. In this case the teacher fulfils the role of advisor or counsellor within the group. The given training systems facilitate the formation of the groups and the use of web 2.0 devices including wiki in the implementation of the cooperative work process. As the specific tasks become more complex the group work can become more collaborative as well.
4 Our Empirical Research
Today’s information-based society requires experience-based knowledge acquisition via a learning environment motivating a critical attitude and the achievement of sig- nificant results. Students searching for answers on their own experience the difficulties and joy related to a research process in addition to exploring and mapping the corre- lations and rules and constructing a personalized knowledge network of a given theme.
Knowledge acquired via independent research tends to be more durable and long- lasting than that of obtained during frontal teaching imparting external knowledge patterns. Web 2.0 devices can provide a significant background for the research effort enabling students to exchange their research results and constructing their own knowledge network via continuous feedback. Research can be performed individually via cooperatively monitoring feedback or in a collaborative form while exploring a given theme in a group format.
4.1 A Sampling of Our Research Results
One of the goals of our teacher training program is to familiarize prospective teachers with digital devices via assignments promoting the integration of ICT systems into their 284 G. Molnár and K. Nagy
pedagogical practice. The given schemes call for feedback on digital communication options. Consequently, in the autumn of 2018 we surveyed the members of the abovementioned target group on their views concerning the integration of the respective technological options. While we prepared a statistical analysis of the 80 answers, below by the help of descriptive statistical methods we provide a brief dia- gram and textual description of the most informative research results (Fig.2).
The above diagram clearly shows that the “kahoot”digital quiz preparation pro- gram was the most popular. This service developed in Sweden was followed by the
“learningapps”with 18% using rate and 16% of students relied on services provided by the“redmenta.”Furthermore, 5% of the respondents prepared its tasks with the help of the Google drive.
4.2 Evaluation and Summary
Learners can take responsibility for the knowledge acquisition process if they can determine the given objectives and the criteria for implementation and evaluation.
Consequently, the specific learning process must include an evaluation or assessment component. In case of cooperative evaluation the group assesses the work after com- pletion, while during collaborative learning evaluation takes place during the given effort as the formation of a shared knowledge network necessitates continuous re- evaluation.
In sum our research effort examined the efficiency of the aforementioned digital services in pedagogical practice along with the benefits they provide for prospective teachers We also examined how such advances can be integrated into the respective
58%
16%
5%
1%
18%
1% 1%
kahoot redmenta google drive quizziz learningapps socraƟve ripet
Fig. 2. The distribution of the types of interactive student tasks related to pedagogical practice.
Source: author’s own compilation
Applying Collaborative Methodological Solutions Around Students 285
methodological culture. At the same time we asked our students enrolled in teacher training programs for a brief reflection or feedback regarding their views on the effectiveness of said methodological renewal.
Our short and long distance goal is the expansion of ICT-based methodological innovation provided by digital pedagogy. Such approach not only improves digital skills, but can lead to increased student satisfaction and academic performance via the application of best practices and methods.
Acknowledgment. The writing of this study was supported by the János Bólyai Research Scholarship provided within the framework of the New National Excellence Program.
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