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Section C1 - Collaborative design + Simulation | CAADence in Architecture <Back to command> |163

Responsive Interaction in Dynamic Envelopes with Mesh Tessellation

Sambit Datta

1

, Smolik Andrei

2

, Tengwen Chang

3

1,2

Curtin University, Australia

3

National Yunlin University of Science and Technology, Taiwan e-mail:

1,2

{Sambit.Datta|andrei.smolik1}@curtin.edu.au,

3

tengwen@yuntech.edu.tw

Abstract: The paper will report on an ongoing experimental research collabora-

tion to develop a conceptual architectural envelope that responds to feedback from external stimuli. The paper builds on our research on the construction of interac- tive envelope components based on the manipulation of mesh tessellations and the development of responsive interaction with architectural elements. In the context of our research, chameleon ceiling looks at ways to integrate various systems (geo- metric, structural and electronic-responsive) and their effects on modular, compo- nent-driven systems construction through computation and digital fabrication.

Keywords: Dynamic envelopes, mesh tessellation, sensor interaction, interac-

tive architecture, digital fabrication.

DOI: 10.3311/CAADence.1689

1 INTRODUCTION

The objectives of the first phase of this investigation are to integrate geometry, material and fabrication with interactive/responsive mechanisms in IoT re- search. The end goal is to develop a full scale re- sponsive ceiling envelope for YunTech Digital Media Design Centre to provide a framework for experi- mentation with ambient interactivity. The concep- tion and construction of the prototypes take advan- tage of parametric and digital fabrication strategies for material exploration, responsive interaction logic as well as developments in microelectronics.

We discuss the theoretical framework that we used to conceptualise the design, some proto- types done in both labs, implications of geometry on HCI and space and the way in which HCI can be reconceptualised as an architectural problem where there are important correlations between the design of computing systems and the design of physical spaces and places.

1 THEORETICAL FRAMEWORK 2.1 Ubiquitous Computing

From the point of view of human computer interac- tion (HCI), architectural space and living settings in general present an opportunity for expanded possibilities of interactive environments. The con- cept of a ‘disappearing computer’ predicts that with the advancements of digital technologies and their increased availability, individual devices and appliances would give way to ubiquitous systems that would be incorporated into all facets of our everyday lives [1]. Embedded computation has, since Weiser’s predictions expanded to the fields of art and design with problems that often cross disciplinary boundaries and present us with what some call diffuse problems [2]. These are com- plex areas of inquiry that require interdisciplinary approaches. In order to develop design strategies for the interactive envelope, we draw on the pre-

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| CAADence in Architecture <Back to command> | Section C1 - Collaborative design + Simulation 164

vious taxonomies of ambient display information systems [3] as well as theory and research on architectural elements as an ambient and a story telling medium.

2.2 Ceilings as story-telling medium

We ground the design framework on ceilings as a potential platform for new ways of visualising information and creating ambient displays. From cave paintings to Egyptian temples to Medieval and Renaissance periods, the ceiling was used as a storytelling medium. Through time, people looked up to increase their knowledge of their en- vironment and the world around them making it a natural opportunity for a responsive envelope [4].

Today we are more reliant on digital appliances and hand-held devices, relegating architecture to the background. Tectonically, most contempo- rary ceilings consist of modular panels suspend- ed from building structure concealing ducts and wiring with the open plan increasingly being co- opted as an efficient means of achieving maximum density especially in office environments [5]. This creates an effect of a large homogenous surfac- es interrupted by AC vents, sprinklers and other service outlets. Architectural ceiling has moved away from being a storytelling medium conveying abstract information to purely a functional fea- ture. Chameleon ceiling attempts to reconceptu- alise ceilings as ambient story-telling envelopes by incorporating ubiquitous computing, ambient information visualisation and component driven digital design and fabrication.

2.3 Architectural Component Design

The combination of architectural parametric de- sign with interactive and adaptive control systems is a relatively new area of inquiry with many ar- chitectural schools initialising new programs that are dealing with material and computational re- search [3]. This project opens up the possibility for connecting physical architectural elements to be deployed as means of testing various aspects of HCI through an abstract cellular sensing and communication.

The Chameleon Ceiling research is centred on the hypothesis that a deeper understanding of spatial interactive systems and ubiquitous computing can be achieved by exploring the possibilities of three-dimensional cellular envelopes as instal- lation prototypes to test out various systems of interaction within architectural space. Computa- tional design is an experiment which investigates behaviour of increasingly complex systems both physical/architectural and interactive [4]. The fol- lowing text describes the experimental studies through which we are exploring this hypothesis.

3 PROTOTyPES

3.1 Carrier components and digital fabrication

To develop digital fabrication and basic computa- tional geometric techniques in our lab, we develop a post-graduate curriculum, prototyping simple digital fabrication methods centring on carrier components and free-form surfaces (Figure 1).

Figure 1:

Postgraduate work devel- oping digital fabrication methods

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Section C1 - Collaborative design + Simulation | CAADence in Architecture <Back to command> |165 Students are asked to create a parametric proto-

type based on a variety of design scenarios while considering material selection and fabrication methodology. Through this process we keep on pushing available digital fabrication methods in order to apply them in a more robust manner to a greater variety of materials using a larger sample of geometries in design.

3.2 Components as pixels

The design concept was developed through post- graduate research focusing on aggregative form and construction of an interactive prototype (Fig 2). Interactive installations deploying high-resolu- tions tend to be non-ubiquitous, flat, bounded and rely on centralized control systems [5]. The base idea formed from looking at geometries and com- positional approaches that begin from a series of simple rules and form complex structures that are incomplete or have the ability to renew and grow where ‘the element suggests a manner of growth, and that, in turn, demands further development of the elements, in a kind of feedback process’ [6].

The components acted as spatial pixels and car- ried LEDs and were activated through one cen- trally located microphone sensor. They can be switched or modified, independent of their posi- tion or internal structure. Strategically deploying low-resolution spatial ambient light makes con- text surroundings more legible [5].

The form was based on a simple script that added a truncated tetrahedron to the proceeding shape creating additive, crystalline-like geometries from repeating elements. These strategies are derived from structures such as Weaire-Phelan and are present in both the soap bubbles and polycrystal- line solids [7]. Unlike Weaire-Phelan however, this approach subdivides space quasiperiodically and thus it is difficult to articulate in such a way as to enclose or be structurally complete. For the next step we used a different geometric approach, fo- cusing on much simpler generation of a continu- ous carrier surface with a repeating component tessellating it. We did, however retain the idea of components as pixels that act as independent cells on a tessellating grid.

3.3 Interactive ceiling

3.3.1 Geometry

Development of the chameleon ceiling prototype began by establishing an envelope that acts as a carrier surface for repeating sets of compo- nents forming a pixel grid. The following design iterations began testing spatial and architectural strategies for positioning the pixel envelope be- tween the main entrance and the adjacent wall spanning the length of the staircase connecting ground floor to upper mezzanine level inside the YunTech’s interactive design lab (Fig. 3).

Figure 2:

Postgraduate work incorporating aggregative components and sensor technology

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| CAADence in Architecture <Back to command> | Section C1 - Collaborative design + Simulation 166

Initial design was a simple hyperbolic paraboloid with triangular tessellation. Second iteration was used in prototyping of scaled components and virtual interaction scenarios and is a free-form NURBS surface that acted as a carrier for trian- gular tapered extrusion cladding elements (Fig 4).

The third iteration is physically simulated mesh which forms a vaulted structure. These design iterations were done using Grasshopper [9] and Kangaroo plugin [10].

The major constraints of the envelop surfaces are structural. In Figure 3(2), the freeform surface is envisioned to be supported from the ceiling by a tertiary system of proprietary steel ties that con- nects the structure of the installation to the ceil- ing.This means that components would require a sec- ondary structure – a skeleton which holds com- ponent in place providing a rigid framework to connect to elements of the room with tertiary structure. Figure 3(3) attempts to minimise ter- tiary structure by implementing a physics based geometry solver to put components mostly under compression, creating a catenary canopy system.

The geometry of individual pixel components also begins to fluctuate depending on variation in curvature and stresses- some becoming much larger and stretched near anchor points with ad- ditional surface areas.

Another impact is surface resolution. Given the site area of approximately 8mx4.5mx5m, variation in component density and thus, component scale, has impacts on both the ambient display resolu- tion which in turn affects the complexity of struc- ture and construction.

For the purposes of scaled prototypes and sce- nario testing, we established a one-to-one rela- tionship of pixel to component. Effects of distor- tion of individual components and non-orthogonal mesh edge alignment as well as methods of fabri- cation of multiple, unique structural components and claddings are still under investigation.

3.3.2 Interaction

The project also entails a parallel body of re- search into combinatory approaches to computer simulation of interaction (Fig 5). Using simple data sets and attractors, these were designed to refer to potential ambient data displays and traction of individuals through space. This framework al- lowed us to simulate simple interactivity scenari- os and their affects. Further experimentation was done using Firefly plugin for Grasshopper [11].

This allowed us to link the camera inputs directly to the geometry and more closely approximate interaction-to-geometry affects in the component based design. The firefly generates an undulating mesh as a visual representation of camera bitmap brightness from which we sample Z-coordinates related to the components of the installation. We than use these parameters to create an RGB grid of pixels. Depending on how these are chosen to

Figure 3:

Design iterations of an architectural pixel envelop

Figure 4:

Testing of component systems (scale 1:20)

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Section C1 - Collaborative design + Simulation | CAADence in Architecture <Back to command> |167 be mapped to the components, there is a large

number of possibilities depending on how colour parameters are used. In this particular test, there is only one parameter for each pixel, however it is possible to shift values to generate multi-col- oured scenarios or use other information to map to different colour values entirely.

The low resolution quality of the mesh creates op- portunities and constraints for both ambient qual- ities of interaction (with feedback of movement through space) that could retain or aggregate colour intensities as more people are travelling through to more specific information that could be mapped to different parts of the envelope. Indi- viduals could learn to adapt to different methods of representation and information communication [12]. This presents interaction design with a rich platform for experimentation and testing of vari- ous combinations of input/output scenarios.

4 DISCUSSION

The first stage of explorations into architectural dynamic ceiling envelopes has given us some in- sight into research issues associated with ambi- ent architectural displays. These present an in- terplay between physical structural systems and systems of interaction.

In terms of geometry and fabrication, additional techniques have to be developed to minimise vari- ation in component geometry to streamline fab- rication. This could incorporate flexible materials in physical assembly or new mesh optimisation techniques in modelling. The structural forces need to be engineered from the geometry of the ceiling itself to relieve it of redundant structural features.

Interaction needs to be further prototyped on clusters of components to test intensity and leg- ibility of light, assembly sequences and optimisa- tion for interchangeable output mechanisms. In the next stage interaction will also be tested at full scale on site.

Figure 5:

Simulating LED interac- tion in geometry

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| CAADence in Architecture <Back to command> | Section C1 - Collaborative design + Simulation 168

5 CONCLUSION

Technology is rapidly advancing and seeping into all areas of contemporary life. As HUI and ubiq- uitous computing research expands to include larger elements of human environment and in- teraction, we will see traditional architectural elements transformed. The initial research phase presented here attempts to examine architectural geometry in light of responsive design and explore potentials of cellular interactive envelopes. In the next phase of work we plan to construct full scale prototypes and begin testing structural and inter- active properties of chameleon ceiling on site. We expect that the results from these experiments will provide further opportunities for physical re- finement and bring it closer to full scale applica- tion of ambient interaction.

REFERENCES

[1] Weiser, M., The Computer for the 21st Century, Scientific America, 265(3), 1991, p. 94-104.

[2] Dade-Robertson, M., Architectural User Inter- faces: Themes, Trends and Directions in the Evo- lution of Architectural Design and Human Com- puter Interaction, IJAC, 11(1), 2013, p. 1-19.

[3] Tomitsh, M., Kappel, K., Lehner, A., Grechenig, T., Towards a Taxonomy for Ambient Information Systems, Pervasive 2007 W9 Ambient Information Systems (May 13, 2007).

[4] Tomitsch, M., Greechening, T., Vande More A.

and Renan, S., Information Sky: Exploring and Visualising Information on Architectural Ceilings, DOI’10, 2010, p. 100-105.

[5] Meagher, M., Huang, J. and Gerber D., Revisiting the Open Plan: Ceilings and Furniture as Display Surfaces for Building Information, The Proceed- ings of International Conference Information Vi- sualisation, IV’07, 2007, p. 601-606

[6] Seitinger, S., Perry, D., and Mitchell, W., Urban Pixels: Painting the City with Light, CHI ’09, 2009, 839-848.

[7] Velikov, K., Thün, G., Ripley, C., Thick Air, Journal of Architectural Education (JAE), 2012, p. 69-97.

[8] Gengnagel, C., Kilian, A., Palz, N., Scheurer, F., Computational Design Modelling: Proceedings of the Design Modelling Symposium Berlin 2011, Springer: Berlin, 2011, p. VIII.

[9] Maki, F., Investigations in Collective Form, Wash- ington University, 1964, p. 19.

[10] Wearie, D., Hutzler, S., The Physics of Foams, Ox- ford: Clarendon Press, 1999.

[11] http://www.grasshopper3d.com/(4-29-2016) [12] http://www.grasshopper3d.com/group/kangaroo

(5-3-2016)

[13] http://www.fireflyexperiments.com/ (4-29-2016) [14] Wisneski, C., Ishii, H., Dashley, A., Gobrbet, M.m

Brave, S., Ullmer, B. and Yarin, P., Ambient Dis- plays: Turning Architectural Space into an In- terface between People and Digital Information, CoBuild, 98, Berlin, Springer, 1998, p. 22-42 (23),

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CAADence in Architecture <Back to command> |1 CAADence in Architecture

Back to command International workshop and conference 16-17 June 2016 Budapest University of Technology and Economics www.caadence.bme.hu

CAADence in Archit ecture - Budapest 2016

The aim of these workshops and conference is to help transfer and spread newly appearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new designs demanded by the building industry will remain at the forefront of the design process in our information-technology based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process.

We can get “back to command”.

The other message of our slogan is <Back to command>.

In the expanding world of IT applications there is a need for the ready change of preliminary models by using parameters and scripts. These approaches retrieve the feeling of command-oriented systems, DOWKRXJKZLWKPXFKJUHDWHUH΍HFWLYHQHVV

Why CAADence in architecture?

"The cadence is perhaps one of the most unusual elements of classical music, an indispensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By GHȴQLWLRQDFDGHQFHLVDVRORWKDWSUHFHGHVDFORVLQJIRUPXODLQZKLFKWKHVRORLVWSOD\VDVHULHVRI personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for virtuosic improvisation."

Back to command

ISBN 978-963-313-225-8

Edited by Mihály Szoboszlai

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Editor

Mihály Szoboszlai Faculty of Architecture

Budapest University of Technology and Economics

2

nd

edition, July 2016

CAADence in Architecture – Proceedings of the International Conference on Computer Aided Architectural Design, Budapest, Hungary, 16

th

-17

th

June 2016. Edited by Mihály Szoboszlai, Department of Architectural Representation, Faculty of Architecture, Budapest University of Technology and Economics

Cover page: Faraway Design Kft.

Layout, typography: based on proceedings series of eCAADe conferences DTP: Tamás Rumi

ISBN: 978-963-313-225-8

ISBN: 978-963-313-237-1 (online version) CAADence in Architecture. Back to command Budapesti Műszaki és Gazdaságtudományi Egyetem Copyright © 2016

Publisher: Faculty of Architecture, Budapest University of Technology and Economics

All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher.

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CAADence in Architecture

Back to command

Proceedings of the International Conference on Computer Aided Architectural Design

16-17 June 2016 Budapest, Hungary Faculty of Architecture Budapest University of Technology and Economics

Edited by

Mihály Szoboszlai

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CAADence in Architecture <Back to command> |5

Theme

CAADence in Architecture

Back to command

The aim of these workshops and conference is to help transfer and spread newly ap- pearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new design demanded by the building industry will remain at the forefront of the design process in our IT-based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process. We can get “back to command”.

Our slogan “Back to Command” contains another message. In the expanding world of IT applications, one must be able to change preliminary models readily by using dif- ferent parameters and scripts. These approaches bring back the feeling of command- oriented systems, although with much greater effectiveness.

Why CAADence in architecture?

“The cadence is perhaps one of the most unusual elements of classical music, an indis- pensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By definition, a cadence is a solo that precedes a closing formula, in which the soloist plays a series of personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for vir- tuosic improvisation.”

Nowadays sophisticated CAAD (Computer Aided Architectural Design) applications might operate in the hand of architects like instruments in the hand of musicians. We have used the word association cadence/caadence as a sort of word play to make this event even more memorable.

Mihály Szoboszlai

Chair of the Organizing Committee

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Sponsors

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CAADence in Architecture <Back to command> |7

Acknowledgement

We would like to express our sincere thanks to all of the authors, reviewers, session chairs, and plenary speakers. We also wish say thank you to the workshop organizers, who brought practice to theory closer together.

This conference was supported by our sponsors: GRAPHISOFT, AUTODESK, and STUDIO IN-EX. Additionally, the Faculty of Architecture at Budapest University of Tech- nology and Economics provided support through its “Future Fund” (Jövő Alap), helping to bring internationally recognized speakers to this conference.

Members of our local organizing team have supported this event with their special con- tribution – namely, their hard work in preparing and managing this conference.

Local conference staff

Ádám Tamás Kovács, Bodó Bánáti, Imre Batta, Bálint Csabay, Benedek Gászpor, Alexandra Göőz, Péter Kaknics, András Zsolt Kovács, Erzsébet Kőnigné Tóth, Bence Krajnyák, Levente Lajtos, Pál Ledneczki, Mark Searle, Béla Marsal, Albert Máté, Boldizsár Medvey, Johanna Pék, Gábor Rátonyi, László Strommer, Zsanett Takács, Péter Zsigmond

Mihály Szoboszlai

Chair of the Organizing Committee

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Workshop tutors

Algorithmic Design through BIM Erik Havadi

Laura Baróthy

Working with BIM Analyses Balázs Molnár Máté Csócsics Zsolt Oláh

OPEN BIM

Ákos Rechtorisz Tamás Erős

GDL in Daily Work

Gergely Fehér

Dominika Bobály

Gergely Hári

James Badcock

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CAADence in Architecture <Back to command> |9

Abdelmohsen, Sherif - Egypt Achten, Henri - Czech Republic

Agkathidis, Asterios - United Kingdom Asanowicz, Aleksander - Poland Bhatt, Anand - India

Braumann, Johannes - Austria Celani, Gabriela - Brazil Cerovsek, Tomo - Slovenia Chaszar, Andre - Netherlands Chronis, Angelos - Spain Dokonal, Wolfgang - Austria Estévez, Alberto T. - Spain Fricker, Pia - Switzerland Herr, Christiane M. - China Hoffmann, Miklós - Hungary Juhász, Imre - Hungary Jutraz, Anja - Slovenia

Kieferle, Joachim B. - Germany Klinc, Robert - Slovenia

Koch, Volker - Germany Kolarevic, Branko - Canada König, Reinhard - Switzerland

Krakhofer, Stefan - Hong Kong van Leeuwen, Jos - Netherlands Lomker, Thorsten - United Arab Emirates Lorenz, Wolfgang - Austria

Loveridge, Russell - Switzerland Mark, Earl - United States Molnár, Emil - Hungary

Mueller, Volker - United States Németh, László - Hungary Nourian, Pirouz - Netherlands Oxman, Rivka - Israel

Parlac, Vera - Canada

Quintus, Alex - United Arab Emirates Searle, Mark - Hungary

Szoboszlai, Mihály - Hungary Tuncer, Bige - Singapore Verbeke, Johan - Belgium

Vermillion, Joshua - United States Watanabe, Shun - Japan

Wojtowicz, Jerzy - Poland Wurzer, Gabriel - Austria Yamu, Claudia - Netherlands

List of Reviewers

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Contents

14 Keynote speakers

15 Keynote

15 Backcasting and a New Way of Command in Computational Design Reinhard Koenig, Gerhard Schmitt

27 Half Cadence: Towards Integrative Design Branko Kolarevic

33 Call from the industry leaders

33 Kajima’s BIM Theory & Methods Kazumi Yajima

41 Section A1 - Shape grammar

41 Minka, Machiya, and Gassho-Zukuri

Procedural Generation of Japanese Traditional Houses

Shun Watanabe

49 3D Shape Grammar of Polyhedral Spires László Strommer

55 Section A2 - Smart cities

55 Enhancing Housing Flexibility Through Collaboration Sabine Ritter De Paris, Carlos Nuno Lacerda Lopes

61 Connecting Online-Configurators (Including 3D Representations) with CAD-Systems

Small Scale Solutions for SMEs in the Design-Product and Building Sector

Matthias Kulcke

67 BIM to GIS and GIS to BIM

Szabolcs Kari, László Lellei, Attila Gyulai, András Sik, Miklós Márton Riedel

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73 Section A3 - Modeling with scripting

73 Parametric Details of Membrane Constructions Bálint Péter Füzes, Dezső Hegyi

79 De-Script-ion: Individuality / Uniformity Helen Lam Wai-yin, Vito Bertin

87 Section B1 - BIM

87 Forecasting Time between Problems of Building Components by Using BIM

Michio Matsubayashi, Shun Watanabe

93 Integration of Facility Management System and Building Information Modeling

Lei Xu

99 BIM as a Transformer of Processes Ingolf Sundfør, Harald Selvær

105 Section B2 - Smooth transition

105 Changing Tangent and Curvature Data of B-splines via Knot Manipulation Szilvia B.-S. Béla, Márta Szilvási-Nagy

111 A General Theory for Finding the Lightest Manmade Structures Using Voronoi and Delaunay

Mohammed Mustafa Ezzat

119 Section B3 - Media supported teaching

119 Developing New Computational Methodologies for Data Integrated Design for Landscape Architecture

Pia Fricker

127 The Importance of Connectivism in Architectural Design Learning:

Developing Creative Thinking Verónica Paola Rossado Espinoza 133 Ambient PET(b)ar

Kateřina Nováková

141 Geometric Modelling and Reconstruction of Surfaces

Lidija Pletenac

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149 Section C1 - Collaborative design + Simulation

149 Horizontal Load Resistance of Ruined Walls Case Study of a Hungarian

Castle with the Aid of Laser Scanning Technology

Tamás Ther, István Sajtos

155 2D-Hygrothermal Simulation of Historical Solid Walls Michela Pascucci, Elena Lucchi

163 Responsive Interaction in Dynamic Envelopes with Mesh Tessellation Sambit Datta, Smolik Andrei, Tengwen Chang

169 Identification of Required Processes and Data for Facilitating the Assessment of Resources Management Efficiency During Buildings Life Cycle

Moamen M. Seddik, Rabee M. Reffat, Shawkat L. Elkady

177 Section C2 - Generative Design -1

177 Stereotomic Models In Architecture A Generative Design Method to

Integrate Spatial and Structural Parameters Through the Application of Subtractive Operations

Juan José Castellón González, Pierluigi D’Acunto

185 Visual Structuring for Generative Design Search Spaces Günsu Merin Abbas, İpek Gürsel Dino

195 Section D2 - Generative Design - 2

195 Solar Envelope Optimization Method for Complex Urban Environments Francesco De Luca

203 Time-based Matter: Suggesting New Formal Variables for Space Design Delia Dumitrescu

213 Performance-oriented Design Assisted by a Parametric Toolkit - Case study

Bálint Botzheim, Kitti Gidófalvy, Patricia Emy Kikunaga, András Szollár, András Reith

221 Classification of Parametric Design Techniques

Types of Surface Patterns

Réka Sárközi, Péter Iványi, Attila Béla Széll

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227 Section D1 - Visualization and communication

227 Issues of Control and Command in Digital Design and Architectural Computation

Andre Chaszar

235 Integrating Point Clouds to Support Architectural Visualization and Communication

Dóra Surina, Gábor Bödő, Konsztantinosz Hadzijanisz, Réka Lovas, Beatrix Szabó, Barnabás Vári, András Fehér

243 Towards the Measurement of Perceived Architectural Qualities Benjamin Heinrich, Gabriel Wurzer

249 Complexity across scales in the work of Le Corbusier

Using box-counting as a method for analysing facades

Wolfgang E. Lorenz

256 Author’s index

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REINHARD KöNIG

Reinhard König studied architecture and urban planning. He completed his PhD thesis in 2009 at the University of Karlsruhe . Dr. König has worked as a research assistant and appointed Interim Professor of the Chair for Computer Science in Architecture at Bauhaus-University Weimar. He heads research projects on the complexity of urban systems and societies, the understanding of cities by means of agent based models and cellular automata as well as the development of evolutionary design methods. From 2013 Reinhard König works at the Chair of Information Architecture, ETH Zurich. In 2014 Dr. König was guest professor at the Technical University Munich . His current research interests are applicability of multi-criteria optimisation techniques for design problems and the development of computational analysis methods for spatial configu- rations. Results from these research activities are transferred into planning software of the company DecodingSpaces . From 2015 Dr. König heads the Junior-Professorship for Computational Architecture at Bauhaus-University Weimar, and acts as Co-PI at the Future Cities Lab in Singapore, where he focus on Cognitive Design Computing.

Main research project: Planning Synthesis & Computational Planning Group see also the project description: Computational Planning Synthesis and his external research web site: Computational Planning Science

BRANKO KOLAREVIC

Branko Kolarevic is a Professor of Architecture at the University of Calgary Faculty of Environmental Design, where he also holds the Chair in Integrated Design and co- directs the Laboratory for Integrative Design (LID). He has taught architecture at sev- eral universities in North America and Asia and has lectured worldwide on the use of digital technologies in design and production. He has authored, edited or co-edited sev- eral books, including “ Building Dynamics: Exploring Architecture of Change ” (with Vera Parlac), “Manufacturing Material Effects” (with Kevin Klinger), “Performative Archi- tecture” (with Ali Malkawi) and “Architecture in the Digital Age.” He is a past president of the Association for Computer Aided Design in Architecture (ACADIA), past president of the Canadian Architectural Certification Board (CACB), and was recently elected fu- ture president of the Association of Collegiate Schools of Architecture (ACSA). He is a recipient of the ACADIA Award for Innovative Research in 2007 and ACADIA Society Award of Excellence in 2015. He holds doctoral and master’s degrees in design from Harvard University and a diploma engineer in architecture degree from the University of Belgrade .

Keynote speakers

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Author’s index

Abbas, Günsu Merin ...185

Balla-S. Béla, Szilvia ...105

Bertin, Vito ...79

Botzheim, Bálint ... 213

Bödő, Gábor ...235

Castellon Gonzalez, Juan José ...177

Chang, Tengwen ...163

Chaszar, Andre ...227

D’Acunto, Pierluigi ...177

Datta, Sambit ...163

De Luca, Francesco ...195

De Paris, Sabine ...55

Dino, Ipek Gürsel ...185

Dumitrescu, Delia...203

Elkady, Shawkat L. ... 169

Ezzat, Mohammed ... 111

Fehér, András ...235

Fricker, Pia ... 119

Füzes, Bálint Péter ...73

Gidófalvy, Kitti... 213

Gyulai, Attila ...67

Hadzijanisz, Konsztantinosz ...235

Hegyi, Dezső ...73

Heinrich, Benjamin ...243

Iványi, Péter ...221

Kari, Szabolcs ...67

Kikunaga, Patricia Emy ... 213

Koenig, Reinhard ...15

Kolarevic, Branko ...27

Kulcke, Matthias ... 61

Lam, Wai Yin ...79

Lellei, László ...67

Lorenz, Wolfgang E. ...249

Lovas, Réka ...235

Lucchi, Elena ...155

Matsubayashi, Michio ...87

Nováková, Kateřina ...133

Nuno Lacerda Lopes, Carlos ...55

Pascucci, Michela ...155

Pletenac, Lidija ... 141

Reffat M., Rabee ... 169

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Smolik, Andrei ...163

Strommer, László ...49

Sundfør, Ingolf ...99

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Szabó, Beatrix ...235

Széll, Attila Béla ...221

Szilvási-Nagy, Márta ...105

Szollár, András ... 213

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Vári, Barnabás ...235

Watanabe, Shun ... 41, 87 Wurzer, Gabriel ...243

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Yajima, Kazumi ...33

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CAADence in Architecture Back to command International workshop and conference 16-17 June 2016 Budapest University of Technology and Economics www.caadence.bme.hu

CAADence in Archit ecture - Budapest 2016

The aim of these workshops and conference is to help transfer and spread newly appearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new designs demanded by the building industry will remain at the forefront of the design process in our information-technology based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process.

We can get “back to command”.

The other message of our slogan is <Back to command>.

In the expanding world of IT applications there is a need for the ready change of preliminary models by using parameters and scripts. These approaches retrieve the feeling of command-oriented systems, DOWKRXJKZLWKPXFKJUHDWHUH΍HFWLYHQHVV

Why CAADence in architecture?

"The cadence is perhaps one of the most unusual elements of classical music, an indispensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By GHȴQLWLRQDFDGHQFHLVDVRORWKDWSUHFHGHVDFORVLQJIRUPXODLQZKLFKWKHVRORLVWSOD\VDVHULHVRI personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for virtuosic improvisation."

Back to command

ISBN 978-963-313-225-8

Edited by Mihály Szoboszlai

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