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Section A1 - Shape grammar | CAADence in Architecture <Back to command> |41

Minka, Machiya, and Gassho-Zukuri

Procedural Generation of Japanese Traditional Houses

Shun Watanabe

1

1

Faculty of Engineering, Information, and Systems University of Tsukuba, Japan

e-mail: shun@sk.tsukuba.ac.jp

Abstract: Minka (traditional folk house), machiya (historic town house), and gas-

sho-zukuri (farmhouse conserved in the World Heritage villages) have individual characteristics in terms of their geometric shapes and are strongly affected by the local landscape in Japan. These houses are the archetypes of Japanese residences and their genotypes are alive in contemporary designs. This paper presents the procedural generation of these three types of Japanese traditional houses. Minka’s distinctive characteristics in appearance can be found in the roof combined with hip and gable shapes, called irimoya. Machiya’s characteristics can be found in the configuration of traditional lattice windows, called koushi-mado. Gassho-zukuri has a unique shape of a steeply inclined roof, which looks like praying hands. All of these procedures are implemented in CGA shape grammar language and are used in conservation design processes of traditional settlements. They are also planned to be used in the reconstruction design process from the Great East Japan Earth- quake.

Keywords: traditional fork house, historic town house, World Heritage villages,

CGA

DOI: 10.3311/CAADence.1614

INTRODUCTION

The basic concept of shape grammar was pro- posed by Stiny and Gips in 1971 [1]. It has been researched as the theory of spatial analysis and shape generation in the academic field of archi- tecture. Mitchell precisely described the shape grammar of generating Palladian Villas [2]. Aoki critically improved it and proposed the individual expression as a simplified language (SAL) to de- scribe the floor plans of folk houses [3].

In the early stage, these research studies about architectural design language had been explored mainly as desk studies and then they were im- plemented as the practically executable applica-

tion systems along with the rapid development of computer technology. Watanabe proposed a unified framework of representing architectural design knowledge (AKM) and constructed its sys- tem in the Smalltalk environment (OOAMS) [4, 5].

Müller implemented CGA language to process shape grammar [6].

Recently, with an increased interest in GeoDesign by Steinitz, the methodology of generating archi- tectural shape with procedural descriptions is receiving attention again [7]. Watanabe made the study of shape grammar implicit in Japanese mod- ern urban planning with the analysis of landscape elements in Tsukuba Science City [8]. Kumakura

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| CAADence in Architecture <Back to command> | Section A1 - Shape grammar 42

used CityEngine as the communication media to share the memory of the past in an attempt to re- produce the landscape lost by the Great East Ja- pan Earthquake [9].

The essential matter in these research studies is to explicitly express the regularity suitable for every geometric shape of the same class, and these procedural descriptions can be regarded as the very knowledge of architectural masters.

This paper explains the grammars for generating Japanese traditional houses requisite for our ur- ban and rural landscape simulation.

SHAPE GRAMMAR AND CGA

First, the definition of shape grammar (SG) is reconfirmed as the following 4-tuple:

SG = (VT, VM, R, I ) (1)

This is inspired from the phrase structure rules that Noam Chomsky introduced in linguistics.

Chomsky’s grammar generates one-dimensional strings defined by the alphabet of letters, whereas shape grammar generates 2- or 3-dimensional shapes. That is, VT is the alphabet of shapes, VM is a maker to conduct shape generation, I is the initial state of shape, and R is a set of rules which defines the transformation of an existing shape and can be described as follows:

Left-Hand Side (LHS) → Right-Hand Side (RHS) (2) Basically, these rules are adapted in a top-down process like a tree structure; however, new LHS shapes, which satisfy requirements to adapt the rule, may come into existence across branches and also are acceptable in SG definition. CGA stands for Computer Generated Architecture, and can be used in CityEngine. The basic idea of CGA is the same as SG and its syntax is as follows:

PredecessorShape --> Successor (3) Humans effectively find Left-Hand Side (LHS) in a visual way but the detection of PredecessorShape in 2- or 3-dimensional world is not possible with computers. Adaptation of rules needs to be con- ducted by the symbols of PredecessorShape ex- plicitly given in Successor. The generation proc- ess only expands branches of shapes in a tree structure; consequently, they are not able to join branches together like a semi-lattice structure in

CGA. In this meaning, CGA can be regarded as a subset of shape grammar.

Additionally, the commands of handling shapes are limited to a small number of fundamental functions such as extrude, split, comp, translate, and rotate. The procedural modeling of CGA re- quires a description of all generation processes only in the rules of combining these functions with dexterity and ingenuity. However, this differs from the interactive modeling where operational ob- jects are sequentially selected by hand.

As an example, the three rules of drawing a sym- bolic acrylic painting CG1 mentioned in the pio- neering paper [1] can be written in CGA as follows:

Figure 1:

Description of CG1

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Section A1 - Shape grammar | CAADence in Architecture <Back to command> |43 // Rule1 and Rule3 ---

MShape -->

case i < level : set(i, i + 1) LShape else :

NIL

// Rule2 --- LShape -->

t(0, 0.1, -scope.sz/7.5)

s(scope.sx / 7.5 * 8.5, 0, scope.sz / 7.5 * 8.5) i(“Urform.obj”) Urfrom

split(x) {

~0.3 : split(z) {

~0.5 : rotateScope(0, 90, 0) MShape | ~0.5 : rotateScope(0, -90, 0) MShape } |

~0.3 : split(z) { ~0.25 : MShape |

~0.3 : rotateScope(0, 180, 0) MShape | ~0.3 : rotateScope(0, 90, 0) MShape } |

~0.25 : split(z) { ~0.5 : MShape |

~0.5 : rotateScope(0, -90, 0) MShape } }

MINKA’S GRAMMAR

Minka’s distinctive characteristics in appearance can be found in the roof combined with hip and gable shapes called irimoya. The basic shape of these roofs can be generated with the roofHip and roofGable commands in CGA. By using these two commands, sketch volume of irimoya can be de- scribed as the script in Figure 2.

With this script, the roof has to be divided into up- per and lower parts. As previously mentioned, the CGA rules constitute the top-down tree structure;

however, the individually generated faces cannot be merged into the single face even if they lie in the same plane. The precise shape of traditional irimoya roofs can be generated with additional grammar of detail elements such as verge, main ridge, corner ridge, and rafters.

IrimoyaRoof -->

roofHip(30, 0.9) split(y) {

1.8 * sin(30) : comp(f) { bottom : NIL | horizontal :

roofGable(30, 0.0, 0.0) comp(f) {

vertical : Gable | top : RoofBoard } | top : RoofBoard } |

~1 : NIL } RoofBoard -->

extrude(y, 0.09) split(y) {

0.09 * sin(30) : NIL |

~1 : comp(f) { front : NIL | all = Roof. } }

Figure 2:

Generation Process of Irimoya

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| CAADence in Architecture <Back to command> | Section A1 - Shape grammar 44

Figure 3 shows the different types of folk houses automatically generated from simple footprint polygons with the single CGA script. The windows are also arranged automatically according to the orientation of each wall but they are rarely incon- sistent with the shape of roofs as shown in a right most house in Figure 3. This is because roofs and windows belong to different branches of the tree structure and it is difficult to determine the con- flicts between shapes and solve them automati- cally.

MACHIyA’S GRAMMAR

In Japan, each region has the particular design of machiya (historic town house), but their com- mon characteristic in appearance can be found in the configuration of traditional lattice windows, called koushi-mado.

The lattice windows are not the universally unique design motif. There are many previous studies on the geometrical configuration of regional lattice windows. For example, Stiny mentioned Chinese lattice windows and described the shape grammar of their tilling patterns and the parametric shape grammar of their dividing rules (Ice-ray) [10].

In lattice windows of machiya, tateko (vertical members) and yokosan (horizontal members) are arranged according to their individual rules. Their configuration represents the running business of the house, for example, sakaya-koushi means a liquor shop, gofukuya-koushi means a tailor’s shop, and shimotaya-koushi means out-of-busi- ness [11]. The basic framework of their grammar can be described as the following script:

KoushiWindow -->

offset(-0.045) comp(f) {

inside : YokosanArrange TatekoArrange | border : extrude(-0.08) Frame }

YokosanArrange -->

split(y) { ~scope.sy / 4 : NIL | { 0.016 : Muntin | ~scope.sy / 4 : NIL } * }

Figure 3:

Automatically Generated Minka

Figure 4:

Grammar of Lattice Windows

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Section A1 - Shape grammar | CAADence in Architecture <Back to command> |45 TatekoArrange -->

split(x) { ~0.144 : VoidArrange | {0.039 : Mullion |

~0.144 : VoidArrange } * } VoidArrange -->

split(x) { ~0.03 : NIL |

0.027 : Kotateko | ~0.03 : NIL | 0.027 : Kotateko | ~0.03 : NIL }

In this example script, parameterize numerical parts and add the grammar of structural mem- bers for de-koushi (extended window) and tsuri- gane-koushi (oriel window), then various types of lattice windows can be generated in detail as shown in Figure 4.

The machiya generally has a short frontage and a long depth, and the ridge of its gable roof is paral- lel to the frontage direction called hirairi. On the other hand, the roofGable command automati- cally determines the ridge of the roof in the long direction, which is orthogonal to the desired one.

To solve this problem, the virtual volume, which is expanded N times in the frontage direction, is introduced to generate the right direction of the gable roof and resize it as shown in Figure 5.

Figure 6 shows the typical town houses automati- cally generated from simple footprint polygons with the single CGA script.

GASSHO-ZUKURI’S GRAMMAR

Gassho-zukuri is well known as the farm house conserved in the World Heritage villages of shirakawa and gokayama located in a heavy snowfall area. Most of the gassho-zukuri along the Shō River were pulled down or sunk in dam lakes during the period of rapid economic growth.

Today, people miss this lost landscape.

Gassho-zukuri has the unique shape of a steeply inclined thatch roof, which looks like praying hands. This is ancient wisdom to prevent the roof from collapsing under accumulated snow. Today, the gable sides are often extended to adapt to modern lifestyle.

Figure 7 illustrates the variation of gassho-zukuri generated by the implemented CGA script. The basic shape of the roof can be described by the simple roofGable command containing the gram- mars of characteristic detail elements such as muna-gaya (thatch of ridge) and kanzashi-gaya (thatch of ridge end) to look like gassho-ukuri.

GasshoRoof-->

roofGable(55.0, 1.2, 0) comp(f) {

horizontal : NIL | vertical: Gable | all : Thatching } comp(e) { ridge : Ridge } Thatching-->

s(scope.sx + 1.2 * 2, ‘1, ‘1) center(x)

extrude(0.6) alignScopeToAxes(y) split(y) {

~1 : comp(f) {

all : ThatchTexture } | 0.6 * cos(55.0) : NIL } Figure 5:

Generation Process of Hirairi

Figure 6:

Automatically Generated Machiya

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| CAADence in Architecture <Back to command> | Section A1 - Shape grammar 46

Finally, Figure 8 shows the landscape image from the famous observatory of the World Heritage vil- lage, in which all traditional houses are automati- cally generated with the CGA scripts introduced in this paper.

CONCLUSION

Constructive principles of architectural design, which have been inherited historically and cultur- ally, are mentioned in various forms such as writ- ings, drawings, and physical models. However, they are not often implemented in the procedural format and are rather executed more practically in a computational manner.

This paper introduced the characteristics of tra- ditonal Japanese architecture, and presented the outline of their procedual generation. All of these scripts are implemented in CityEngine, and are used in conservation design processes of tradi- tional settlements. They are also planned to be used in the reconstruction design process from the Great East Japan Earthquake. However, the rules described in the system are only part of the design knowledge of traditional Japanese archi- tecture. Many shortcomings are identical and will be improved in our future studies.

Figure 7:

Automatically Generated Gassho-Zukuri

Figure 8:

Simulated Landscape of Shirakawa

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Section A1 - Shape grammar | CAADence in Architecture <Back to command> |47

ACKNOWLEDGEMENTS

The present study was supported by the “Explor- ing Design Knowledge by Focusing on the Symbol Manipulation and Practical Role in Design Think- ing” and “Theory and Experimental Study of Se- lecting, Consolidating, and Overhauling Aged Ur- ban Infrastructures” Grants-in-Aid for Scientific Research (KAKENHI) in Japan.

REFERENCES

[1] Stiny, G. and Gips, J., Shape Grammars and the Generative Specification of Painting and Sculp- ture, IFIP Congress 71, 1971

[2] Mitchell, W., The Logic of Architecture: Design, Computation, and Cognition, The M.I.T. Press, 1990 [3] Aoki, Y., Description of Architectural Plan and a

Method of Analysis on Composition of Architec- tural Space [in Japanese], Journal of Architec- ture, Planning and Environmental Engineering (494), p.153-159, 1997

[4] Watanabe, S. and Watanabe, H., Architectural Concept Modeling in the Framework for Repre- senting Knowledge, Computer Applications in Civil and Building Engineering, Proceedings of the 4th International Conference on Computing in Civil and Building Engineering, p.185-192, 1991 [5] Watanabe, S., Knowledge Integration for Archi-

tectural Design, Automation in Construction Vol.

3, An International Journal for the Building In- dustry, p.149-156, 1994

[6] Müller, P., Wonka, P., Haegler, S., Ulmer, A. and Van Gool, L., Procedural Modeling of Buildings, Proceedings of ACM SIGGRAPH 2006, Volume 25, Issue 3, p.614-623, 2006

[7] Steinitz, C., A Framework for Geodesign: Chang- ing Geography by Design, Esri Pr, 2012

[8] Watanabe, S. and Kitada, H., Generative Gram- mar of Modern Japanese City Planning, Pro- ceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014), p.555-564, 2014 [9] Kumakura, E., Murakami, A., Yamamoto, S. and

Ishikawa, M., Reconstruction of Coastal Villages Swept Away by Tsunami by 3D Digital Model, Journal of Disaster Research, Volume 10, Issue 5, p.818-829, 2015

[10] Stiny. G., Ice-ray: a Note on the Generation of Chi- nese Lattice Designs, Environment and Planning B, Volume 4, p.89-98, 1977

[11] Watanabe, S. and Katsuragi, K., Parametric De- sign Library of Traditional Japanese Town Houses for Preservation of the Street Landscape at Nara- Machi [in Japanese] Journal of Architecture, Planning and Environmental Engineering (562), p.329-335, 2002

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CAADence in Architecture <Back to command> |1 CAADence in Architecture

Back to command International workshop and conference 16-17 June 2016 Budapest University of Technology and Economics www.caadence.bme.hu

CAADence in Archit ecture - Budapest 2016

The aim of these workshops and conference is to help transfer and spread newly appearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new designs demanded by the building industry will remain at the forefront of the design process in our information-technology based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process.

We can get “back to command”.

The other message of our slogan is <Back to command>.

In the expanding world of IT applications there is a need for the ready change of preliminary models by using parameters and scripts. These approaches retrieve the feeling of command-oriented systems, DOWKRXJKZLWKPXFKJUHDWHUH΍HFWLYHQHVV

Why CAADence in architecture?

"The cadence is perhaps one of the most unusual elements of classical music, an indispensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By GHȴQLWLRQDFDGHQFHLVDVRORWKDWSUHFHGHVDFORVLQJIRUPXODLQZKLFKWKHVRORLVWSOD\VDVHULHVRI personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for virtuosic improvisation."

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Budapest University of Technology and Economics

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edition, July 2016

CAADence in Architecture – Proceedings of the International Conference on Computer Aided Architectural Design, Budapest, Hungary, 16

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CAADence in Architecture

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Proceedings of the International Conference on Computer Aided Architectural Design

16-17 June 2016 Budapest, Hungary Faculty of Architecture Budapest University of Technology and Economics

Edited by

Mihály Szoboszlai

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CAADence in Architecture <Back to command> |5

Theme

CAADence in Architecture

Back to command

The aim of these workshops and conference is to help transfer and spread newly ap- pearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new design demanded by the building industry will remain at the forefront of the design process in our IT-based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process. We can get “back to command”.

Our slogan “Back to Command” contains another message. In the expanding world of IT applications, one must be able to change preliminary models readily by using dif- ferent parameters and scripts. These approaches bring back the feeling of command- oriented systems, although with much greater effectiveness.

Why CAADence in architecture?

“The cadence is perhaps one of the most unusual elements of classical music, an indis- pensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By definition, a cadence is a solo that precedes a closing formula, in which the soloist plays a series of personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for vir- tuosic improvisation.”

Nowadays sophisticated CAAD (Computer Aided Architectural Design) applications might operate in the hand of architects like instruments in the hand of musicians. We have used the word association cadence/caadence as a sort of word play to make this event even more memorable.

Mihály Szoboszlai

Chair of the Organizing Committee

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Sponsors

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Acknowledgement

We would like to express our sincere thanks to all of the authors, reviewers, session chairs, and plenary speakers. We also wish say thank you to the workshop organizers, who brought practice to theory closer together.

This conference was supported by our sponsors: GRAPHISOFT, AUTODESK, and STUDIO IN-EX. Additionally, the Faculty of Architecture at Budapest University of Tech- nology and Economics provided support through its “Future Fund” (Jövő Alap), helping to bring internationally recognized speakers to this conference.

Members of our local organizing team have supported this event with their special con- tribution – namely, their hard work in preparing and managing this conference.

Local conference staff

Ádám Tamás Kovács, Bodó Bánáti, Imre Batta, Bálint Csabay, Benedek Gászpor, Alexandra Göőz, Péter Kaknics, András Zsolt Kovács, Erzsébet Kőnigné Tóth, Bence Krajnyák, Levente Lajtos, Pál Ledneczki, Mark Searle, Béla Marsal, Albert Máté, Boldizsár Medvey, Johanna Pék, Gábor Rátonyi, László Strommer, Zsanett Takács, Péter Zsigmond

Mihály Szoboszlai

Chair of the Organizing Committee

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Workshop tutors

Algorithmic Design through BIM Erik Havadi

Laura Baróthy

Working with BIM Analyses Balázs Molnár Máté Csócsics Zsolt Oláh

OPEN BIM

Ákos Rechtorisz Tamás Erős

GDL in Daily Work

Gergely Fehér

Dominika Bobály

Gergely Hári

James Badcock

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CAADence in Architecture <Back to command> |9

Abdelmohsen, Sherif - Egypt Achten, Henri - Czech Republic

Agkathidis, Asterios - United Kingdom Asanowicz, Aleksander - Poland Bhatt, Anand - India

Braumann, Johannes - Austria Celani, Gabriela - Brazil Cerovsek, Tomo - Slovenia Chaszar, Andre - Netherlands Chronis, Angelos - Spain Dokonal, Wolfgang - Austria Estévez, Alberto T. - Spain Fricker, Pia - Switzerland Herr, Christiane M. - China Hoffmann, Miklós - Hungary Juhász, Imre - Hungary Jutraz, Anja - Slovenia

Kieferle, Joachim B. - Germany Klinc, Robert - Slovenia

Koch, Volker - Germany Kolarevic, Branko - Canada König, Reinhard - Switzerland

Krakhofer, Stefan - Hong Kong van Leeuwen, Jos - Netherlands Lomker, Thorsten - United Arab Emirates Lorenz, Wolfgang - Austria

Loveridge, Russell - Switzerland Mark, Earl - United States Molnár, Emil - Hungary

Mueller, Volker - United States Németh, László - Hungary Nourian, Pirouz - Netherlands Oxman, Rivka - Israel

Parlac, Vera - Canada

Quintus, Alex - United Arab Emirates Searle, Mark - Hungary

Szoboszlai, Mihály - Hungary Tuncer, Bige - Singapore Verbeke, Johan - Belgium

Vermillion, Joshua - United States Watanabe, Shun - Japan

Wojtowicz, Jerzy - Poland Wurzer, Gabriel - Austria Yamu, Claudia - Netherlands

List of Reviewers

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Contents

14 Keynote speakers

15 Keynote

15 Backcasting and a New Way of Command in Computational Design Reinhard Koenig, Gerhard Schmitt

27 Half Cadence: Towards Integrative Design Branko Kolarevic

33 Call from the industry leaders

33 Kajima’s BIM Theory & Methods Kazumi Yajima

41 Section A1 - Shape grammar

41 Minka, Machiya, and Gassho-Zukuri

Procedural Generation of Japanese Traditional Houses

Shun Watanabe

49 3D Shape Grammar of Polyhedral Spires László Strommer

55 Section A2 - Smart cities

55 Enhancing Housing Flexibility Through Collaboration Sabine Ritter De Paris, Carlos Nuno Lacerda Lopes

61 Connecting Online-Configurators (Including 3D Representations) with CAD-Systems

Small Scale Solutions for SMEs in the Design-Product and Building Sector

Matthias Kulcke

67 BIM to GIS and GIS to BIM

Szabolcs Kari, László Lellei, Attila Gyulai, András Sik, Miklós Márton Riedel

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73 Section A3 - Modeling with scripting

73 Parametric Details of Membrane Constructions Bálint Péter Füzes, Dezső Hegyi

79 De-Script-ion: Individuality / Uniformity Helen Lam Wai-yin, Vito Bertin

87 Section B1 - BIM

87 Forecasting Time between Problems of Building Components by Using BIM

Michio Matsubayashi, Shun Watanabe

93 Integration of Facility Management System and Building Information Modeling

Lei Xu

99 BIM as a Transformer of Processes Ingolf Sundfør, Harald Selvær

105 Section B2 - Smooth transition

105 Changing Tangent and Curvature Data of B-splines via Knot Manipulation Szilvia B.-S. Béla, Márta Szilvási-Nagy

111 A General Theory for Finding the Lightest Manmade Structures Using Voronoi and Delaunay

Mohammed Mustafa Ezzat

119 Section B3 - Media supported teaching

119 Developing New Computational Methodologies for Data Integrated Design for Landscape Architecture

Pia Fricker

127 The Importance of Connectivism in Architectural Design Learning:

Developing Creative Thinking Verónica Paola Rossado Espinoza 133 Ambient PET(b)ar

Kateřina Nováková

141 Geometric Modelling and Reconstruction of Surfaces

Lidija Pletenac

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149 Section C1 - Collaborative design + Simulation

149 Horizontal Load Resistance of Ruined Walls Case Study of a Hungarian

Castle with the Aid of Laser Scanning Technology

Tamás Ther, István Sajtos

155 2D-Hygrothermal Simulation of Historical Solid Walls Michela Pascucci, Elena Lucchi

163 Responsive Interaction in Dynamic Envelopes with Mesh Tessellation Sambit Datta, Smolik Andrei, Tengwen Chang

169 Identification of Required Processes and Data for Facilitating the Assessment of Resources Management Efficiency During Buildings Life Cycle

Moamen M. Seddik, Rabee M. Reffat, Shawkat L. Elkady

177 Section C2 - Generative Design -1

177 Stereotomic Models In Architecture A Generative Design Method to

Integrate Spatial and Structural Parameters Through the Application of Subtractive Operations

Juan José Castellón González, Pierluigi D’Acunto

185 Visual Structuring for Generative Design Search Spaces Günsu Merin Abbas, İpek Gürsel Dino

195 Section D2 - Generative Design - 2

195 Solar Envelope Optimization Method for Complex Urban Environments Francesco De Luca

203 Time-based Matter: Suggesting New Formal Variables for Space Design Delia Dumitrescu

213 Performance-oriented Design Assisted by a Parametric Toolkit - Case study

Bálint Botzheim, Kitti Gidófalvy, Patricia Emy Kikunaga, András Szollár, András Reith

221 Classification of Parametric Design Techniques

Types of Surface Patterns

Réka Sárközi, Péter Iványi, Attila Béla Széll

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227 Section D1 - Visualization and communication

227 Issues of Control and Command in Digital Design and Architectural Computation

Andre Chaszar

235 Integrating Point Clouds to Support Architectural Visualization and Communication

Dóra Surina, Gábor Bödő, Konsztantinosz Hadzijanisz, Réka Lovas, Beatrix Szabó, Barnabás Vári, András Fehér

243 Towards the Measurement of Perceived Architectural Qualities Benjamin Heinrich, Gabriel Wurzer

249 Complexity across scales in the work of Le Corbusier

Using box-counting as a method for analysing facades

Wolfgang E. Lorenz

256 Author’s index

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REINHARD KöNIG

Reinhard König studied architecture and urban planning. He completed his PhD thesis in 2009 at the University of Karlsruhe . Dr. König has worked as a research assistant and appointed Interim Professor of the Chair for Computer Science in Architecture at Bauhaus-University Weimar. He heads research projects on the complexity of urban systems and societies, the understanding of cities by means of agent based models and cellular automata as well as the development of evolutionary design methods. From 2013 Reinhard König works at the Chair of Information Architecture, ETH Zurich. In 2014 Dr. König was guest professor at the Technical University Munich . His current research interests are applicability of multi-criteria optimisation techniques for design problems and the development of computational analysis methods for spatial configu- rations. Results from these research activities are transferred into planning software of the company DecodingSpaces . From 2015 Dr. König heads the Junior-Professorship for Computational Architecture at Bauhaus-University Weimar, and acts as Co-PI at the Future Cities Lab in Singapore, where he focus on Cognitive Design Computing.

Main research project: Planning Synthesis & Computational Planning Group see also the project description: Computational Planning Synthesis and his external research web site: Computational Planning Science

BRANKO KOLAREVIC

Branko Kolarevic is a Professor of Architecture at the University of Calgary Faculty of Environmental Design, where he also holds the Chair in Integrated Design and co- directs the Laboratory for Integrative Design (LID). He has taught architecture at sev- eral universities in North America and Asia and has lectured worldwide on the use of digital technologies in design and production. He has authored, edited or co-edited sev- eral books, including “ Building Dynamics: Exploring Architecture of Change ” (with Vera Parlac), “Manufacturing Material Effects” (with Kevin Klinger), “Performative Archi- tecture” (with Ali Malkawi) and “Architecture in the Digital Age.” He is a past president of the Association for Computer Aided Design in Architecture (ACADIA), past president of the Canadian Architectural Certification Board (CACB), and was recently elected fu- ture president of the Association of Collegiate Schools of Architecture (ACSA). He is a recipient of the ACADIA Award for Innovative Research in 2007 and ACADIA Society Award of Excellence in 2015. He holds doctoral and master’s degrees in design from Harvard University and a diploma engineer in architecture degree from the University of Belgrade .

Keynote speakers

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| CAADence in Architecture <Back to command>

256

Author’s index

Abbas, Günsu Merin ...185

Balla-S. Béla, Szilvia ...105

Bertin, Vito ...79

Botzheim, Bálint ... 213

Bödő, Gábor ...235

Castellon Gonzalez, Juan José ...177

Chang, Tengwen ...163

Chaszar, Andre ...227

D’Acunto, Pierluigi ...177

Datta, Sambit ...163

De Luca, Francesco ...195

De Paris, Sabine ...55

Dino, Ipek Gürsel ...185

Dumitrescu, Delia...203

Elkady, Shawkat L. ... 169

Ezzat, Mohammed ... 111

Fehér, András ...235

Fricker, Pia ... 119

Füzes, Bálint Péter ...73

Gidófalvy, Kitti... 213

Gyulai, Attila ...67

Hadzijanisz, Konsztantinosz ...235

Hegyi, Dezső ...73

Heinrich, Benjamin ...243

Iványi, Péter ...221

Kari, Szabolcs ...67

Kikunaga, Patricia Emy ... 213

Koenig, Reinhard ...15

Kolarevic, Branko ...27

Kulcke, Matthias ... 61

Lam, Wai Yin ...79

Lellei, László ...67

Lorenz, Wolfgang E. ...249

Lovas, Réka ...235

Lucchi, Elena ...155

Matsubayashi, Michio ...87

Nováková, Kateřina ...133

Nuno Lacerda Lopes, Carlos ...55

Pascucci, Michela ...155

Pletenac, Lidija ... 141

Reffat M., Rabee ... 169

Reith, András ... 213

Riedel, Miklós Márton ...67

Rossado Espinoza, Verónica Paola ...127

Sajtos, István ... 149

Sárközi, Réka ...221

Schmitt, Gerhard ...15

Seddik, Moamen M. ... 169

Selvær, Harald ...99

Sik, András ...67

Smolik, Andrei ...163

Strommer, László ...49

Sundfør, Ingolf ...99

Surina, Dóra ...235

Szabó, Beatrix ...235

Széll, Attila Béla ...221

Szilvási-Nagy, Márta ...105

Szollár, András ... 213

Ther, Tamás ... 149

Vári, Barnabás ...235

Watanabe, Shun ... 41, 87 Wurzer, Gabriel ...243

Xu, Lei ...93

Yajima, Kazumi ...33

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CAADence in Architecture Back to command International workshop and conference 16-17 June 2016 Budapest University of Technology and Economics www.caadence.bme.hu

CAADence in Archit ecture - Budapest 2016

The aim of these workshops and conference is to help transfer and spread newly appearing design technologies, educational methods and digital modelling supported by information technology in architecture. By organizing a workshop with a conference, we would like to close the distance between practice and theory.

Architects who keep up with the new designs demanded by the building industry will remain at the forefront of the design process in our information-technology based world. Being familiar with the tools available for simulations and early phase models will enable architects to lead the process.

We can get “back to command”.

The other message of our slogan is <Back to command>.

In the expanding world of IT applications there is a need for the ready change of preliminary models by using parameters and scripts. These approaches retrieve the feeling of command-oriented systems, DOWKRXJKZLWKPXFKJUHDWHUH΍HFWLYHQHVV

Why CAADence in architecture?

"The cadence is perhaps one of the most unusual elements of classical music, an indispensable addition to an orchestra-accompanied concerto that, though ubiquitous, can take a wide variety of forms. By GHȴQLWLRQDFDGHQFHLVDVRORWKDWSUHFHGHVDFORVLQJIRUPXODLQZKLFKWKHVRORLVWSOD\VDVHULHVRI personally selected or invented musical phrases, interspersed with previously played themes – in short, a free ground for virtuosic improvisation."

Back to command

ISBN 978-963-313-225-8

Edited by Mihály Szoboszlai

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