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8-3 ADDIE (Analyze, Design, Development, Implement, Evaluate)

In document DOKTORI (PhD) DISSZERTÁTIÓ (Pldal 125-129)

Analyze:

Teacher should Analyze how my last class/presentation went and about what he/she can do to do to make it better. I examine the goals and objectives of the presentation and the nature of the participants to try to determine the appropriateness of the instructional design. How did the last session go? What stimulated the participants, when did their eyes start glaze over, the yawns start, and the heads nod?

Am I meeting their needs?

Design:

Design is concerned with subject matter analysis, lesson planning, and media selection.

A course of instruction may focus on skills from three different objective domains, Cognitive, Psychomotor, and Affective. Bloom's taxonomy orders this Cognitive domain from the most simple, Knowledge, through Comprehension, Application, Analysis, Synthesis to the most complex, Evaluation.

The Psychomotor domain is concerned with gross and fine-motor skills looking at behaviors that can be determined through task analysis.

The Affective domain deals with attitudinal behavior from simple awareness and acceptance to internalization as attitudes become internalized. Progress can be mapped utilizing Krathwohl's five levels of: Receiving, Responding, Valuing, Organizing, and Characterizing.

Lesson planning requires that you determine your:

Objectives defined in terms of specific measurable objectives or learning outcomes.

Skills, knowledge and attitudes to be developed.

Resources and strategies to be utilized.

Structuring, sequencing, presentation, and reinforcement of the content.

Assessment methods matched to the learning objectives to ensure agreement between intended outcomes and assessment measurements.

Joyce and Flowers list seven instructional functions to be used; you may find these useful in determining how best to incorporate available technology into your presentations.

Informing the learner of the objectives,

Presenting stimuli,

Increasing learner attention,

Helping the learner recall what they have previously learned,

Providing conditions that will provoke performance,

Determining sequences of learning,

Prompting and guiding the learning.

The choice of media is determined by contingencies of the participant's needs and available resources.

Development:

Development is a process of creation and testing of learning experiences and seeks to answer questions such as:

Have the learning needs and characteristics of the participants been accurately analyzed?

Were the problem statement, the instructional goals and the instructional objectives appropriate for the learning needs of the participants?

To what extent are the teaching resources, instructional strategies and the participant learning experiences successful in effectively meeting the instructional goals and objectives of the target audience?

Is it possible to accurately assess participant learning with the proposed course of instruction?

Implement

Negative responses indicate a need for revision. Implementation is the presentation of the learning experiences to the participants utilizing the appropriate media. Leaning, skills or understanding, are

"demonstrated" to the participants, who practice initially in a "safe" setting and then in the targeted workspace. It may involve showing participants how to make the best use of interactive learning materials, presenting classroom instruction, or coordinating and managing a distance-learning program. The progress of the learning frequently follows cyclic patterns based on motivation and intention. Curriculum should be organized in a spiral manner such that the participant continually builds upon what they have already learned.

Evaluate

Evaluation is of two levels. The most important is to gauge the success of the participant obtaining and retaining the demonstrated skills and understandings. The second is to determine how successful the instructional design package was in facilitating effective participant learning. The final question becomes, How can I modify the package to improve its next presentation?

The following instructional design strategies could be considered before starting the development of e-learning materials.

1. Modularity

The core content for e-learning materials should be shorter in extent so that they are more appropriate for online study. The amount of text is reduced to a minimum. The small and modularized units of content will be emphasized and presented in various formats including key links, optional links, multimedia components, video lectures and so forth.

2. Learnability

With the help of multimedia learning components, a small chunk of information should be helpful to illustrate and demonstrate the process and some abstract content. It also encourages learners to have self-reflection and promotes their collaboration and problem solving skills through written messages posting in the discussion forums. Due to varieties of learning styles needed, it suits different types of learners.

3. Interactivity

Interactivity is the key to a quality e-learning experience. Four types of interactions including learner-content, learner-instructor, learner-learner, and learner-interface need to be critically considered in the development of e-learning.

4. Collaboration

Learning process involves collaboration and a social context, with learners working together. The use of sharing ideas in groups, collaborative learning and discussion of assignments should be employed when designing e-learning materials.

To develop e-learning materials, in fact, takes time and resources. What do learners expect to get when they are involved in the process of content interactivity? Among the levels of learner-content interactivity, the instructional design strategies should be adopted differently, hence enhancing learners’ motivation and participation. In order to improve the effectiveness of e-learning, the appropriate e-learning content presentation and approaches discussed above should be developed

to strengthen the learner-content interactivity. In the long run, the development strategies of e-learning materials are the potential area to be explored.

8-4 Participant activation and motivation using Gagne's Nine Events of

In document DOKTORI (PhD) DISSZERTÁTIÓ (Pldal 125-129)