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Playful Fostering of Inductive Reasoning through Mathematical Content in Computer-Based Environment

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93  D1  SZIMPÓZIUM  MÁJUS 1. (CSÜTÖRTÖK) 17.30–19.00  Game‐based learning environments in mathematics instruction  Díszterem 

PLAYFUL FOSTERING OF INDUCTIVE REASONING THROUGH MATHEMATICAL CONTENT IN COMPUTER‐BASED ENVIRONMENT

Attila Pásztor

Doctoral School of Education, University of Szeged

Keywords: fostering thinking skills; content‐based approach; inductive reasoning 

The development of thinking skills is one of the main purposes of formal education  (Resnick, 1987). Over the last decades there has been an increased interest in content‐based  methods for enhancing students’ reasoning with the integration of subject matter knowledge  into learning  tasks  (Csapó,  1999). Computer‐based learning  environments  offer new  opportunities  to  fulfil  these  aims with the possibility  of providing instant feedback,  personalized instructional support, motivating learning environment (Csapó, Lőrincz and  Molnár, 2012; Wouters and Oostendorp, 2013) and also allow us to train students in larger  groups without the need of permanent teacher presence. 

The aim of this study is to investigate the effectiveness of a training program which  develops inductive reasoning strategies through tasks embedded in mathematical content; 

and to identify certain groups of students for whom the training program is favourable. 

Third and fourth grade students (N=88, age 9‐10) participated in the training. The control  group was matched based on pre‐test scores, grade and gender from a total 240 of students. 

The training program was based on Klauer’s model of inductive reasoning and on his concept  of  Cognitive  training  for  children  (Klauer,  1989).  The  instrument  consisted  of  120  computerized learning tasks with various embedded mathematical content (e.g. recognizing  and discriminating relations or attributes through mathematical operations, number series  and units of measurements). In case of failure, instructional support was provided in order to  guide the learning process. In groups of 20, students participated in a 5 week long training  taking place in their schools’ ICT room. The effectiveness of the training was measured with  an inductive reasoning test comprising 43 figural, non‐verbal items (Cronbach’s α=.83). Both  the training and the assessment were carried out through the eDia platform (Electronic  Diagnostic Assessment System). 

There was no significant difference on the pre‐test scores between the two groups, while  on the post‐test the experimental group significantly outperformed the control group  (t(174)=‐2.288, p=.02). There was no significant group difference with regards to gender  (t(86)=‐0.520, p=.83) or grade (t(86)=‐0.425, p=.85.) The effect size of the training program  was d=.33. Results showed that the training program was more effective for low achievers  (d=.42) compared to average (d=.25) and high achievers (d=.32). 

The findings demonstrate an example of integrating mathematical content and reasoning  strategies through learning tasks in a computer‐based environment. The training program  proved to be gender independent and easy to use on large‐scale without the need of  permanent teacher presence. However, further research is necessary to measure the  effectiveness of the training program with regards to the acquisition of content knowledge. 

__________

This research was supported by the European Union and the State of Hungary, co‐financed by the  European Social Fund in the framework of TÁMOP‐4.2.4.A/ 2‐11/1‐2012‐0001 ‘National Excellence  Program’. This research is related to the ‘Developing Diagnostic Assessments’ (TÁMOP 3.1.9‐11/1‐

2015‐0001) project.   

 

 

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